have issue with baking w normalmap.3021.06 (learning) version
1 basik sphere in sculpt room
2 autoretopo and uv in retopo room
3 after bake with normal map i have this artefacts and no mesh in hidden areas.
this workflow works good in 4.9.65
Ty for answer this dont help. even perfect cubes deform when try to transform.
i uploaded fbx file with this object and its UV / maybe it will help for somebody
craft.fbx
I try to copy paste yellow lines but i dont get perfect copy
i get deformed line i think becouse tool try to copy from uv and dont from the screen
can i somehow avoid this ?maybe i miss somthing
Im playing with 4.5.40 beta and dont see new retopo functions as quad paint from Farsthary
, its not included in this version or im doing something wrong?