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DeLangn

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  1. Thank you Digman ! Fixed my issues (and sorry for the late reply).
  2. Hi there I currently use 3D-coat for repairing scanned meshes. I really love those voxel tools. I got a scanned mesh which I repaired in 3D coat (voxels). I sculpted the missing detail back on the mesh. Now, with zremesher I made a low poly model with uv's. Is it possible to bake the detail from the scanned mesh in a displacement map on the low poly model? So I can render it in MODO? Or do I need to follow a completely different route?
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