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GregP

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Everything posted by GregP

  1. Yer that's a nice alternative cheers
  2. Hi Carlosan, That's what I've tried so far works but I can't quite get the level of detail / control right. Do you know if anyone has written up an example of this technique in Coat? I feel like I'm not getting enough control on bevels and blending from in / out of the normals. All the best Greg
  3. Hi folks, Is it possible to do a similar workflow in coat like Ndo's normal map generation? I've been playing about with the stroke options and the depth setting but I can't seem to come up with a good combination of tools. Cheers your time and help Greg
  4. Sorry to resurrect this but wandered if anyone had any ideas on if this is now possible? In Substance Painter on the right you can create preset PBR tools / brushes which can have separate images for each channel color, roughness metallic etc... The only way I thought to do this in 3D Coat was with layers in imported brushes but as I mentioned earlier you don't seem to have PBR control there. Would love to see if anyone has any ideas as it makes PBR texturing pretty limited for fine details :-D Cheers for your time. Greg
  5. Sorry for the bump but has anyone else tried this? You can do this effect / procedure in Substance Painter and it's really useful. Cheers for any help Greg
  6. Thanks Carlosan :-D hope it's an easy fix for the team it's pretty annoying.
  7. Ooo the plot thickens, is there a bug report for this already? Cheers Greg
  8. I still seem to have this problem in 4.5.22. I placed a dot right on the symmetry line and unless I use symmetry I get an artefact even though the UV's are mirrored. Is there a setting / something I'm missing. Cheers Greg
  9. Yes please add this it would be a massive boost to masking
  10. Hey folks, I am making some brushes for 3D Coat using a layered Tiff, Is it possible to affect Metalness? I can get my brush to show up colour, depth, gloss, alpha etc??? I've tried adding additional alpha channels but no joy, It'd be awesome if you could add in metalness, Cheers for any help Greg
  11. Hi Janpec1000, Could be a bunch of stuff. Something quick you could try... Have you set SRGB to off on the Roughness and Metallic textures? If not double click the textures in the content browser and turn off SRGB. Then re-add the textures to the material in Unreal 4 (or change the ones you have in there to linear colour). Greg
  12. Hi All, Don't know if I'm barking mad or if I missed this but please could Metalness have it's own icon on the UI such as, mine seems to be in the gloss ball it'd be nice to be able to control them separately. Also would it be possible to allow the PBR material editor if it doesn't already to support colour id masks such as It's really powerful particularly if you could have masking options on layer folders (not the layer system) to separate all the different materials. Really loving the Beta so far Cheers Greg
  13. Hi folks, Is there a way to control how blurred /out of focus the environment maps / panoramas are? Cheers Greg
  14. Hey folks, Is there a way to turn metalness off when painting? I'd be great if you could just paint roughness / gloss. I guess you can do it by having a layer with metalness set to 0 but that seems a bit odd. Is there any chance theres going to be a metalness sphere next to the gloss, colour and bump icons? Loving the beta! All the best Greg
  15. Jarvis do you know if it is possible to paint real time masks for the PBR material editor as well as just import them in? One of the nice things about other packages like Substance is that you can paint blends. Also can you do layer masks (on the normal paint layers) like Photoshop now / Material ID masks. Just wandering what's the current preferred masking setup for 3D Coat to get all these materials layed out nicely. Many thanks for your time! Greg
  16. Cheers guys, I'm a 3D Max user mainly so it's all new to me. Is it possible to select a loop of edges and then extrude them? in 3D Max you can select a loop of edges hold shift and then drag out / extrude a new loop.
  17. Are the transform options of move, rotate and scale only available from commands-transform or can you scale edge loops in select / quad mode. Cheers for any help Greg
  18. Sure it's http://www.3d-coat.com/files/tiledvoxels.3b But it's basically the same as the surface mode option you get. All the best Greg
  19. Hi folks, I was wandering if anyone could explain the best practise approach for tileable voxel sculpting in 3D Coat? I have downloaded a file that Andrew released "TiledVoxels" however I find that pretty difficult to line up the edges of the centre quad, I also tried the Surface Menu Preset Tile/s. Is there a way to carry the stroke over the mesh border like in Z-Brush? Many thanks for any ideas. All the best Greg I've been looking through these so far http://3d-coat.com/forum/index.php?showtopic=6518 http://3d-coat.com/forum/index.php?showtopic=11454 http://3d-coat.com/forum/index.php?showtopic=6518&pid=88252&st=0entry88252 http://3d-coat.com/forum/index.php?showtopic=11454&&page=3
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