Jump to content
3DCoat Forums

GregP

Member
  • Posts

    24
  • Joined

  • Last visited

Posts posted by GregP

  1. Hi Carlosan, 

    That's what I've tried so far :) works but I can't quite get the level of detail / control right.

    Do you know if anyone has written up an example of this technique in Coat? I feel like I'm not getting enough control on bevels and blending from in / out of the normals.

    All the best

    Greg

  2. Hi folks, 

    Is it possible to do a similar workflow in coat like Ndo's normal map generation?

    I've been playing about with the stroke options and the depth setting but I can't seem to come up with a good combination of tools.

    Cheers your time and help

    Greg

    Capture.PNG

  3. Sorry to resurrect this but wandered if anyone had any ideas on if this is now possible?

    In Substance Painter on the right you can create preset PBR tools / brushes which can have separate images for each channel color, roughness metallic etc...

    The only way I thought to do this in 3D Coat was with layers in imported brushes but as I mentioned earlier you don't seem to have PBR control there.

    Would love to see if anyone has any ideas as it makes PBR texturing pretty limited for fine details :-D

    Cheers for your time.

    Greg

    3DCoatComparison.jpg

  4. Hey folks, 

     

    I am making some brushes for 3D Coat using a layered Tiff, Is it possible to affect Metalness? I can get my brush to show up colour, depth, gloss, alpha etc???

     

    I've tried adding additional alpha channels but no joy, It'd be awesome if you could add in metalness,

     

    Cheers for any help

     

    Greg

    post-38450-0-16725500-1446322157_thumb.j

  5. Hi All,

     

    Don't know if I'm barking mad or if I missed this but please could Metalness have it's own icon on the UI such as, mine seems to be in the gloss ball it'd be nice to be able to control them separately.

     

    rUw386M.jpg

     

    Also would it be possible to allow the PBR material editor if it doesn't already to support colour id masks such as

     

    textureblend_2hfjhp.jpg

     

    It's really powerful particularly if you could have masking options on layer folders (not the layer system) to separate all the different materials. 

     

    Really loving the Beta so far :) 

     

    Cheers

     

    Greg

  6. Jarvis do you know if it is possible to paint real time masks for the PBR material editor as well as just import them in? One of the nice things about other packages like Substance is that you can paint blends. 

     

    Also can you do layer masks (on the normal paint layers) like Photoshop now / Material ID masks. Just wandering what's the current preferred masking setup for 3D Coat to get all these materials layed out nicely.

     

    Many thanks for your time!

     

    Greg

  7. Hi folks, 

     

    I was wandering if anyone could explain the best practise approach for tileable voxel sculpting in 3D Coat?

     

    I have downloaded a file that Andrew released "TiledVoxels" however I find that pretty difficult to line up the edges of the centre quad, I also tried the Surface Menu Preset Tile/s. Is there a way to carry the stroke over the mesh border like in Z-Brush?

     

    Many thanks for any ideas.

     

    All the best

     

    Greg

     

    I've been looking through these so far

     

    http://3d-coat.com/forum/index.php?showtopic=6518

    http://3d-coat.com/forum/index.php?showtopic=11454

    http://3d-coat.com/forum/index.php?showtopic=6518&pid=88252&st=0entry88252

    http://3d-coat.com/forum/index.php?showtopic=11454&&page=3

     

×
×
  • Create New...