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About Slavq

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  1. Thanks, I know, this model is far from perfect and it's only for problem demonstration purposes. As you can see in the bug report ( http://3d-coat.com/mantis/view.php?id=1954 ), other models also have this problem. I can't check it on my own right now (outside of my workstation), but as far as I remember, even a simple cube had this problem - some curvature edges were missing.
  2. I can't check it on my own right now, but is it maybe fixed in current version?
  3. Thanks, how do I confirm? Sorry if I misunderstood, never reported a bug there If I see correctly, in the bug report there is no info about edges without curvature at all ("No curvature edges" areas on my screenshot)
  4. I've made a few test meshes in Blender and all of them have the same problem - missing edges (seems random) in curvature map and jagged curvature edges: I've attached the mesh that I've used here, what's wrong with it? I've tried changing UV maps and nothing changed... I've also made a few different simple meshes like this one, and these missing curvature edges seem to appear random. testMesh.rar
  5. Thanks, sadly in Orthographic mode PBR scene disappears (== no PBR preview), but it seems like a good workaround for previewing material when adjusting it's settings...
  6. It's the same even on default material (for example metal_rusty), so it's not my material's fault. I've attached the mesh that I've used here. TestMesh.rar
  7. Slavq

    Hard surface auto retopo - how to?

    Oh, i don't know how i missed these videos, thanks! I will check them.
  8. Hey, i just saw this: http://3d-coat.com/?id=109&list=singleimg&img_name=137762198694&img_type=1 And people say it's from automatic retopology! But i can't find any guides how to achieve effect like this. The most important is to keep hard edges hard - and these on the picture are really accurate! I will be grateful for some hints. Hard surface auto retopology is something that world really needs
  9. Thanks, it worked - the another way is to tessalate (a lot) the LP mesh before importing to 3DCoat. But it's basically the same thing as Resampling
  10. Hi! When i import my LP mesh into surface mode to sculpt some details on it, after merging (after hitting "Apply" and choosing e.g. LiveClay tool) it becomes like this (on the right): Is there a way to keep the sharp smoothing groups? Or to preserve original smoothing groups?