

Gilbertman
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Got it, thank you.
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It seems like ClosePolygon in the Retopo room is lost in 4.5.05A?
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How much work would it be to just make a new paint room with PBR only workflow ?
Gilbertman replied to geo_n's topic in Beta Releases
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Thank you for your elaboration and issue's confirmation.
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Sorry for the ambiguous post previously, the issue I've been encountering is with per pixel Paint Objects which baked from Retopo Room only while Sculpt Objects show up fine in paint room. To reproduce the issue at my side: 1. Bake any Surface Object in per pixel mode. 2. Hide all Surface Objects then go straight to the paint room. 3. Toggle viewing mode to orthographic and the Paint Objects will be disappeared. 4. To get all Paint Objects back to showg up, the viewing mode need to be switched to perspective viewing mode. I'm on Windows 7, 4.5 BETA13A.
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In Paint Room, I find the object will disappear when in orthographic viewing mode, toggle to perspective view mode then the object shows up again. This seems to be a workaround, but, the object disappearing may considered as a bug also.
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Something to report, it seems like we're not able UV unwrapping in Retop Room in BETA 12, anyone experiences this same issue please confirm.
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The Antibump smoothing is a significant shift of 3D Coat.
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Love how the speed in paint room get improved, and the text tool now it looks nice. Thank you, Andrew.
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I personally find this function is sort of useful, it can be used as a handy way to redistribute polygons evenly, even better result than "Remove Stretching" checkbox alone. It can be considered as the Dynamesh's equivalent for 3DC's surface mode.
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All three listed bugs are fixed in 4.1.15B as you mentioned, Andrew. Thank you for your very active development and warm response to user's feedback.
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It seems like the FlattenClay in surface mode still makes holes in 4.1.15, please kindly check it.
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[SOLVED] Text tool for painting has bad borders
Gilbertman replied to Yitzhak32's topic in General 3DCoat
I figured out that the best way to put some text into the texture is to Edit all-layers/projections in ext. editor, which is Photoshop in my case, and put text there. This might not be the direct answer to your question. Anyway, if you just want to get things done this might be a workaround. * Please note that you need to Rasterize the text's layer before save and get back to 3D-Coat. -
there're some considerable lags in paint room in 4.1.12, this may need to be checked and confirmed.
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It seems like the shell function doesn't work at all in 4.1.09A. To reproduce it: Create new file/project. Choose either Voxel or Surface mode. Create a primitive, even as simple as a cubic or sphere one, then convert it to surface mode first if Voxel mode has been chosen in the 2nd step. Go to menu Voxels -> Shell, input any level of thickness or just leave it as 1, press OK and wait until the task's done, which is never or sometimes the program will be crashed. Additional, I find that the task doesn't need to be committed to reproduce the crash, just open up the Shell dialog and suddenly press Cancel and the program will be frozen or crashed as well. Need this to be confirmed.