Jump to content
3D Coat Forums

syunikiso

Member
  • Content count

    39
  • Joined

  • Last visited

Community Reputation

29 Excellent

About syunikiso

  • Rank
    Neophyte

Contact Methods

  • Website URL
    http://behance.net/lucasbezerra

Profile Information

  • Gender
    Male
  • Location
    Recife, Brazil
  • Interests
    Fine arts, 3D, Philosophy, Martial Arts.
  1. syunikiso

    Is there any more smart material?

    My 5 bucks are waiting! I'll also tell my friends at CGMA
  2. syunikiso

    Lucas' Sketchbook

    Hey Taros, shame on me, I didnt saved the presetes D: As for the fill tool, I actually used it for layering some base color info, but I like to do the "heavy" painting by hand and/or using projections. But I believe that saving my presets will solve the issue. Thanks!!
  3. syunikiso

    Is there any more smart material?

    Hey Michael, I'm interested too. So count me in! o/
  4. syunikiso

    Lucas' Sketchbook

    Hey guys, been really busy lately so I stopped posting here for a while. Right now I'm working in a project for a class and I'm using 3DCoat for texturing. So I have a few questions for the texture artists around.... How to set a good spray effect for skin painting? I tried to tweak a few settings in the airbrush but nothing really good yet. Also, everytime I change my tool (for instance, if I switch from the airbrush to the color picker) or my alpha, I lost all my tool settings :/ It's really annoying to set everything again. This is what I'm working on right now: These are Marmoset screenshots. I'm thinking about finishing my Hulk character using only 3DCoat to see how it goes but it would be nice to learn some workarounds in the texture area. Even links from the forum regarding the subject will help. Thanks!!
  5. syunikiso

    Normal Map painting Problem

    Sooo I found a way to get the map right, but I don't know if it make a lot of sense. I usually use Thea Render to render my works, but I'm trying to render my personal character stuff in Cycles. It was a long time since I used Cycles for anything, so I started looking for the approach to work with linear workflow. And what I found is that Cycles automatically linearizes the textures you put in your shaders; wich often times cannot work properly in normal maps. So I switched in the texture input to "non color data" and the problem is gone: However I sitll get the same issues in Marmoset. Is there a way to change the gamma output of generated textures inside 3D Coat?
  6. syunikiso

    Normal Map painting Problem

    Hey Carlos, Yeah, my settings are exactly like that. I tried baking the normals instead of exporting but no luck. I also painted some random stuff in the normals on the other 2 heads but I got the same issues. If the problems occur only on the top of the head I can try to save the model adding hair, but the problem appears on the other seams too, like on the neck area and the back.
  7. syunikiso

    Normal Map painting Problem

    Hi, I tried to do what I had to do even with the artefacts. But then I exported the normal map and rendered in Blender and got this; I've searched in the forum and found similar issues from another users but no solution at all. I tried to invert the green channel, edited the seams in photoshop, checked if I imported the mesh with the Blender normal map preset, checked and unchecked padding and no luck. I've imported the mesh in 3DCoat and imported the normal map in the paint room and the seams appeared; however it doesn't appear in the original file where I am painting the normals. I also tried to set the same scene in marmoset and got the same issue (however the weird "illumination" effect didn't happened). If any of you guys could say anything, anything at all (even if it's something like "yeah, no luck, it's a bug, it will not work at all), please do so because I missed a deadline today and I have 2 more models like this to do and if I can't get it done in 3D-Coat I'll have to look for another solution asap to finish the projects. Thanks in advance!
  8. Hi guys; So I have this project and I'm trying to painting the details using the normal map painting feature. However I got these weird artefacts when I try to smooth my brush strokes. I tried with the welding vertices option on, checking the normals and removing doubles in an external application, etc. I'm using the build 4.5.03.
  9. syunikiso

    animal sculpt primitive

    Hey, thanks! And how is it going for you? When I did this exercise I had to do 3 animals. My choices were dog, lioness and horse. I started with the dog and at first I thought I could just mess around with its shapes to get the other two done. But the shilhouette of each animal were so different that I just decided to start over for each one. And nice work on the dog! I don't know where and why you'll use these sculpts but if you allow me, on an artistic point of view you could try to preserve some of the bony landmarks such as the scapulas and the hipbone. It helps to give more structure to the overall figure. Also one thing I always do regardless of the software I'm using is changing the materials to see how it behaves. A flat color one is specially useful to check how the silhouette is going. Keep it up o/
  10. syunikiso

    Lucas' Sketchbook

    Here was a 3 hour speed sculpt I did in 3D Coat too. I also have 2 more models but both have nudity; should I make a censored version before posting? This model was very special to me because it made my bad feelings about the pose tool go away :P Now I love it and use all the time for multiple purposes
  11. syunikiso

    Lucas' Sketchbook

    And here's more stuff I did. This guy I'm revisiting on 3D Coat. I started in Zbrush during a workshop but it was concept oriented so the point was to start and finish it entirely in zbrush. I wasn't very pleased with the results and I couldn't finish his body in time. (bust version here ). So I did a frankenstein procedure and attached the head with a new body that I sculpted in 3D Coat. Here's the results so far, it's Grishnahk from LotR: To be honest I don't know how I want to finish it (or if I will someday). In any case C&C welcome!
  12. syunikiso

    Lucas' Sketchbook

    Well, thanks I guess xD I believe there's a long way to go on this guy and I never did a retopo on a realisticish character before, just cartoons. I'll probably have some issues along the way
  13. syunikiso

    Craigs doodles

    Holy moly! really nice work here!! Do you have any resources regarding head anatomy (preferably video)? I really like how solid the heads of your models are, and this is something I really struggle with when I'm working.
  14. syunikiso

    Lucas' Sketchbook

    Hey Tony, thank you very much! If you can please take a look and do some critiques once the retopo is finished!
  15. syunikiso

    animal sculpt primitive

    hey benk, interesting that I'm attending to a "Creature Anatomy" class and we are using this approach (at least the blocking phase). And yeah, it really works! On regards to posing, it depends on what you are going to do with the model. I do some speed sculpts sometimes and I sculpt the model already posed (I use spheres + boxes to block the major masses and then start sculpting). Also, one thing that helps a lot is, instead on jumping straight on each muscle/form, we did another "blocking pass" looking for the major forms and then opened anatomy books and start putting all the info we need. I'm uploading my attempt on a canine. I still didn't sculpted the final forms itself. Hope that helps, and keep it up!
×