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elindell

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  1. Thanks for testing, I've tried numerous texture, anything with a soft gradient result in a pretty noisy depth, even one of the default mask (mask sample 1 and 3 here) I tried to use 16 bit mask but those don't work at all in 3d coat. I will keep testing and if I find a solution will post, maybe there's a setting that increases sampling of masks somewhere?
  2. Thanks for responding carlosan, unfortunately that doesn't really address my issue, I'm having quality issues with the depth layer created in the paint room when using a custom mask. Please look at the pictures I posted, instead of a smooth rise I'm getting those steps.
  3. Hello, I working on figuring out a good workflow to create tileable normal maps for use in unreal engine. In 3d coat I'm in the paint room trying to use 2d images that I create as masks to paint on normal depth. When I try it I seem to get some sort of banding in the depth. It's hard to explain so hopefully these sample give an idea. Is there some setting I'm missing or a specific file format to import that would smooth these out? I can't upload the original mask I used since its over 10meg but here's one at half res to show what I was working from. The mask I used was 2k and the UV map I was painting on was also 2k. The mask I created was uploaded from a png file. Any ideas? Thanks
  4. Hi! I've had 3d-coat since last Christmas deal but now finally getting down and trying to learn it. I'm also subscribing to the Unreal Engine 4 development, so I'm hoping to make nice game assets with 3d-coat Quick question since I'm here, some parameters you can use a slider to change the value, others you can only input through keyboard, or am I missing something? Thanks!
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