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IceCaveMan7

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  1. I wanted to forward one very specific question about 3D-Coat UV features. In c4d's BodyPaint you can create and manipulate PSD layers to store your textures. You can also auto-draw the UV mesh onto a PSD layer. Having the boundaries drawn for your UV mesh of course is useful if you want to later hand paint or tweak your material in Photoshop...to see what you are doing. Is there any similar feature in 3D-Coat?
  2. With a weekend at hand I can start to check this out. Thanks already, gentlemen!
  3. Retop toolset includes procedures for UV mapping? (In most cases there will be no retopo required or involved in the roundtrip workflow.)
  4. If creating an account is a fuss I will try to forward some questions. To emphasize again, the focus here is a UV mapping pipeline. Here are a few to start with: 1. Obviously OBJ format is ubiquitous. In moving obj into 3DC and back out... is there any change in the mesh or w/the UV data? 2. Is there a preferred transport format over OBJ? 3. Any limitations or gotchas with round-tripping to be aware of? 4. Are there any tutorials that have been done recently that walk someone through using c4d with 3DC? 5. There are usually a variety of approaches to doing the same thing. Is there a best practice when opening the program and selecting one of the opening options/wizards? 6. What are links to authorized tutorials to walk someone through the latest methods for UV mapping?
  5. Hello, I am a c4d specialist who is starting a series of "Learning Expeditions" at the two main c4d user forums. I'm also a 3d Coat owner and have been interested in integrating use of 3DCoat with my work in c4d. Your program has gained a notable following in our community, I can assure you! I would like to ask for one or more of you 3dCoat gurus to drop in as valued guests into a a thread/discussion. We would really love for you to briefly chat w/us about using c4d together with Coat...in particular how one uses Coat's UV mapping in a round-trip situation. Again... the context is UV mapping. Answering a few questions there would be of great value and would help spread the word about 3DC: http://www.c4dcafe.com/ipb/forums/topic/90805-c4d-learning-expedition-001-pro-level-uv-mapping/ I ask for the community and for myself. I'm selfish in asking this...because this is a workflow I'd like with my own work.
  6. That's precisely why I came to the forum tonight. And expresses my sentiments as well.
  7. Because they were a collection of brushes I assumed you'd import them as a folder/collection. Oh well. Thank you again.
  8. Thank you for your help! Yes, adding the extensions worked just great and brushes show up that way. However, with 4.1.16 on Mac (latest stable build) I cannot add ABR via "Add Folder" command in brushes panel.
  9. Unable to add any custom brushes. This video explains: http://www.icecavetechnology.com/BrushMisery.mov
  10. I appreciate all the responses. I'll try it again the morning. Just a bit about myself...I've used different 3d programs for over a decade and taught software programs going back to the early 90's. So while I am a newbie to Coat, it's not my first rodeo in the larger scheme. That said, with 3dcoat I'm a humble baby all over again, lol. I'll try again tomorrow.
  11. Hello, I've been using 3dcoat for about a week. Sometimes when I'm trying to create new voxels, particularly with something like the curves tool...I run into a problem. I can't get the voxel "mold" or container to commit into actual voxels. I try the enter or return key and I expect the program to fill the curves with voxels but it doesn't do anything. Then when I switch tools I have nothing but emptiness. I'm sure this has been asked before...could someone briefly help me out?
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