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iceage

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Everything posted by iceage

  1. Is there a way to match to 2d Grid to the 3d grid from the front side or back view? I honestly don't think its possible was just curious, because 2d grids show in front of an object and the 3d grid doesn't. I want to be able to use 3d coat to make accurate trim sheets. I made a cube 2.1 m wide and tall and .2 m deep. I left a buffer on the edges so that I can trim it down and get perfect edges for baking a trim sheet.
  2. just curious what are you rendering your images in?
  3. Even Batman is jealous of your car.
  4. I like 3d coat, blender, and modo all for different reasons. To assume that it is one or the other is kind of ridiculous.
  5. I'm very happy with the changes to Blender in 2.8 I really wish they had added more themes, but that is being nit picky about it. Collections are probably one of the coolest features. Everyone mentions hard ops, But I think Fluent is a very good boolean tool to.
  6. watched the video. It was just what I was looking for.
  7. Really like this one
  8. I don't think you can set the way Modo interprets green. I think it has more to do with the open Gl viewport.
  9. I had 4.8.25 and sculpt layers did not work for me. I downloaded 4.8.32 and sculpt layers still don't work. I made sure that I was using a surface model. Created two layers above layer 0. I named one Test A and the other Test B. I then selected layer A and drew a line. I did the same thing to layer B. When I cut the opacity down to 0 on either layer nothing changed on the model. I then cut each of the layers off and nothing happened. I made a new file started with a surface model and did the same thing. Still it didn't work. Is it broken or am I doing something wrong. layer_test_001.3b
  10. I use Modo and Blender for modeling. Depends on the type of sculpting i will use Blender for some things and 3d coat for more serious stuff. I prefer blender for retoplogy but will use the uv tools in 3d coat way more than any other program.
  11. Yes it would be really nice if it supported true Udims like Mari.
  12. So i tried this with both Modo 10.2 and Blender 2.78. I couldn't get it to save the parent child hierarchy of the object and the _negative. Probably something I'm doing wrong or just don't know. When i tried it by creating the scene in 3d Coat 4.7 and then saving the scene as an object it worked fine.
  13. I love the way the final for this one turned out
  14. Thanks for your answer I always wondered how to do this. I will try it and let you know.
  15. Wanted to say i love some of your stuff. The cities i find really impressive.
  16. i did several of these robot heads, but this was the only one i rendered out. I got tired of working on heads though so I took the the whole human and started making a robot out of it. Thought i would do a quick render. It contains 21 million triangles. Just a guess but probably be pushing around 25 million by the time i get done with the hands.
  17. Okay i tried this and it just deletes the side im working on. 3d coat 4.7.06 (DX 64)
  18. I think you have to accept that if you are going to sculpt things then some models will be easier to make in a sculpt setting and others are more easy to make in a traditional polygon program. Personally i think once you learn the tools you will be good with them no matter what they are. Trust me I'm not that good but have seen some really good work turned out in just about every program.
  19. Okay so i downloaded the tinker pack for models. It seems like they are made of several additive and or subtractive models at the same time. My question is how do you make models like this?
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