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steveFromUK

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Posts posted by steveFromUK

  1. Hi,

     

    I have a ongoing issue with  importing pbr textures into modo on my mac using the pbr Material rig.

     

    As I mention in the link below its works perfect in modo on PC but very strangely not on my iMac.  I'm getting a black material appearing on Metallic textures.

     

     

    http://community.thefoundry.co.uk/discussion/topic.aspx?mode=Post&f=32&t=109852&p=969341#969341

     

    Javis is kindly helping me with this issue but no success at this time.

    Just wondering if anyone has any ideas?

     

    Thanks

     

    iMac

    Processor  2.93 GHz Intel Core i7

    Memory  16 GB 1333 MHz DDR3

    Graphics ATI Radeon HD 5750 1024 MB

  2. Hi Guys,

     

    My trial is coming to a end. My final impression of this software is extremely positive, in fact I love it. I first wanted a painting/texturing tool to compliment modo but after playing around  and asking questions here 3DC is definitely a lot more than that to say the least.

     

    What was a little frustrating at first was technical side of importing/exporting between 3DC and modo which most of my time of my trial period was spent on researching/ experimenting with different workflows. Minor issues I had mainly occurred in modo after importing image map from  3DC. This involves  having to manually adjusting gamma settings, re-adjusting UV projection settings and altering specular settings (spec colour to spec amount etc). 

    The experience within 3DC regards sculpting, texturing and painting is faultless, it took me no time  at all to pick up the basics, no steep learning curve. 

     

    As a hobbyist I'm probably looking at the educational version (at least to start with).  Was just wondering if there are other hobbyist out there that soon found this version a limitation.

    Also love to hear views from anyone coming from ZBrush background , how it compares etc. 

     

    Also I'm aware of the 2k texture maps and  a 7 layer limitation but would this be Texture layers or Voxtree layers, or both?

     

    Anyway thanks :)

     

     

     

     

  3. Well it looks like 3DC is doing what its suppose to do.

    It seems modo 801 is having issues handling image maps exported from 3DC.

     

    It no big issue but every so often I'm having to manually specify within modo 801 the projection type/UV map of the Normal Map. Other imported image maps seem set ok?

    Also  Specular maps exported from 3DC sometimes being set as specular colour in the shader tree.

     

    In the image above the normal map imported to modo defaulted to cubic projection.

     

    As I mentioned in previous posts within modo 801, I'm also having to adjust the gamma setting for texture maps (especially important for Normal maps) to appear correct.

     

    Again no big deal but just good to know whats going on.

     

    Hope this post helps other modo users trying out 3DC

  4. I am creating a test voxel model and going through the autopo (for per-pixel) process.

    Everything is great within the paint room.

     

    a1.jpg

     

    But i'm struggling to find out why my normals are appearing like this inside my 3d app (modo)

    All other maps Dfiffuse, spec work fine. 

     

    a2.jpg

     

    Just totally confused. On occasions where I have created a tests and the NM come out  fine and other similar tests with no changed settings where they appeared corrupted in my 3d app

     

    Any info painters would be appreciate

  5. You must "merge" (typically for 'per pixel' ) in the Retopo menu to finish the job (making an exportable object).

     

    great, thanks 

     

    So I'm right in thinking when I have completed my voxel model that these are the  main approaches for me for working in PerPixel:

     

    1) Manual approach a) autopo/autopo 

                                      B) create UV within retopo room

                                     c) merge with NM (per-Pixel) from top menu

     

    2) Auto approach      a) just selecting autopo/autopo for Per-pixel

     

    Also not understanding the manual approach does not create anything in the UV room where as the auto approach creates the UV + model representation in the UV room

  6. Hi, still evaluating  3DC,

     

     

    I'm little confused concerning exporting to my main 3D app (modo). Need a bit more understanding.

     

    If I create  new model  in voxel mode then goto "Autopo/autopo for Per Pixel"  process, this I understand creates a auto mesh and auto UV map for me  and I see my model in my paint, Retopo and UV room.

    When I export my obj in modo  I see  the model in Quads and see the UV map.  Great!!!

     

    In fact this is the only workflow I know of that seems to work for me

     

    I decided to  play around with a more manual approach .

    Again with a new project I create new model in voxel mode as before but this time choose "Autopo/Autopo" Process. I understand this auto creates a mesh but does not create a UV map

    So I go a head and create a UV map within the Retopo room. (I do a couple of edge loops then Unwrap)

     

    First thing first I don't see anything in my UV Room. But I assume I have as I see it in the Retopo room.

    When I export now  I get a horrible triangular meshes in Modo.  The only place I don't get triangular mesh is from the Retopo room File/Export Retopo Mesh but then I don't get a UV map in modo

     

    So I'm not understanding/missing something here

     

     

  7. Hi,

     

    After playing around all this morning it seems to be with the gamma setting (linear workspace)   of image layer with modo 801.

    Combined with the inverted green channel of the image layer in modo I seem to get  the correct result. :)

     

    The splitting seems hit and miss at the moment, but latest simple models I imported into 3DC seems to behave. Might be to do with making sure that subDiv is on before exporting within modo

     

    Thanks for your help, all fun and games!!

    • Like 2
  8. For the shading, try inverting the green channel on your map, Modo probably just uses a different basis then 3DC.

     

    Hi,

     

    Well forgetting the splitting issue for now,  the normal map just seems all wrong.

     

    normissue.jpg

     

    Does the green channel needs inverting before generating the normal in 3DC. 

    Is there a setting for this?

     

    If I change invert the green channel  of the imported normal map in modo I still experience the same issue :(

  9. Hi,

     

    1) Within modo I export a lwo file

     

    2) In 3DC I select "Paint over UVed model" and select my lwo file, using these settings

     

    coat4.jpg

     

    3) As soon as I start paint with depth I get this result

    coat2.jpg

     

    Heres my UV in the UV room

    coat5.jpg

     

     

     

     

     

     

    4) I export the normal map via "textures/export/ Normal map (TS, low poly mesh), no BG fill

     

    5) within modo the normal map looks like this

     

    coat3.jpg

     

    Not  only is the split visible the the uV sections seem to be shaded differently

     

    Any pointers would be much appreciated

  10. Seems I have a issue or a misunderstanding regards UVs in 3DC

     

    1) If I import a obj (with UVs) from modo into 3DC I experience splits in the paint room when I use depth in my brush.

     

    2) If  I load  the sample sphere obj in 3DC I experience no splits  but when I export it to modo I get the wide gaps/separation in my normal/displacement maps

     

    Any help would be appreciated, I'm still deciding to purchase 3DC

  11. Hi,

     

    I'm trying out 3d Coat on my Mac and to  cut a long story short I love it, I'm sold.

     

    However I'm having a issue purchasing it. I do not entertain a Credit card, I only have a visa Debit card & PayPal.

     

    Ideally I would like to use PayPal but I have noticed this payment option has disappeared  from this site.

     

    I have tried Steam but for some reason there's no OSX version available.

     

    Any help would be appreciated

     

    Thanks

     

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