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dimitribastos

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Everything posted by dimitribastos

  1. dimitribastos

    Roboto-kun

    This is Roboto-kun, a wandering robot with a misterious backpack on a desert planet. Who will he encounter in his adventure?
  2. EDITED. Nevermind. I guess I've made a confusion about the workflow. Thanks!
  3. Hi, with the student version, 3D-Coat shows this message while trying to create a curvature map. Is this correct?
  4. dimitribastos

    QuackShot

    Duck Tales for sure is on my list! Next one will be Darkwing Duck.
  5. dimitribastos

    QuackShot

    Hei, Carlosan! Thanks a lot!
  6. dimitribastos

    QuackShot

    From the album: FanArt

    Hey guys! A new image from a classic game. This one is QuackShot, from Sega's Mega Drive/Genesis. Hope to animate this scene soon. :) Made with Modo and 3D-Coat.
  7. Hey, folks, I just want to share some work we are creating here in Brazil using 3D-Coat on an online training course focused on characters. It's the first one in Brazil! Until now, we are working with everything that 3D-Coat has to offer, from hard surface to organic sculpt. The classes about human characters (cartoonish) will start in a few weeks, so until now we are starting to learn the software creating some robots and weapons. Hope you like it and will update here soon!
  8. One problem I'm facing with 4.7.36 is that the Smart Material Interface, once attached to a layer, simply breaks When 3D-Coat auto-saves. This is very specific indeed. I need to close the SM Editor and then reopen in order to fix it. Can anyone confirm?
  9. Just to add... almost everything is 3D-Coat, from the sculpt to painting. Render on Modo.
  10. dimitribastos

    Cold Shadow

    From the album: FanArt

    Hi there! This is my last illustration project. It started in 2014 just with a clay render of the characters but I decided to rework the poses a little and then created a complete scene. It's based on the classic/cult game Cold Shadow, from the 90's. Hope you like it. Will upload more images soon. :)
  11. It is better to texture on a subdivided mesh using a subdivision that 3DC creates on the painting process. Later, you export a low poly version of this mesh (the original) and use the Subdivision Surface object on C4D. There, there is a option to subdivide UVs in case of troubles.
  12. Can't pan the câmera on any Room and any file using the middle mouse button layout. Suddenly it does not work anymore. Tried multiple 3DC versions as well.
  13. You can try some of the options on Subdivide UVs inside C4D to have better results. Normaly boundary or edge does the job.
  14. From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  15. dimitribastos

    Characters

  16. From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  17. + 1 to these requests. I would add a more robust SMOOTH option while painting high resolution textures. It's useless on 4k+ to use the shift while painting. Don't know if its system constrained but it have to be a way of smooth high resolution textures.
  18. @Andrew Shpagin Never mind. Don't know what happend, but the Smart Materials are displayed correctly right now. Yesterday they are not showing up on Paint Room.
  19. For me, no Smart Materials are shown anywhere. The same with stencils (it shows on Sculpt Room).
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