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Nilpup

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Everything posted by Nilpup

  1. I still use both programs and they continue to work well together. Anything that helps sounds good to me!
  2. It's been awhile since I've been here but I wanted to share an experiment I did. It was sort of a speed test to see how fast I could get a head made (modeled/textured, rigged/animated, and rendered). It's a bit sloppy, but was fun. Sculpted, retopoed, uv'd, painted in 3D Coat and rigged, animated, rendered in messiah:studio. Still: And animation test:
  3. One of the problems sounds like a 64bit version being ran as a basic. The basic version is only 32bit, and a 64bit version won't work on a pro license: http://setuptab.com/index.php?topic=3415.0 Also, sounds like some of the problems could be like stuff discussed here: http://setuptab.com/index.php?topic=1669.0 I've not heard anything about a blank license window, that's a new one. Might be worth it to head on over to setuptab, maybe someone can help.
  4. I've been curious about 3Dconnexion devices, as I've heard good things about them. At a gig I had awhile back the studio had them but they weren't used, if I recall it was because of some problems with getting them to work with linux or somesuch, but I'm not sure. I just remember being excited and then told not to use them, it was a bit puzzling It would really be cool if messiah supported them, though. I hope this is the sort of thing that can also come out of this promotion, lots of new users asking for new features that will only make the software stronger and a more effective tool for all. Just in case you are interested, here's a brief (and admittedly sloppy) vid of messiah working with 3ds Max via the host connection:
  5. True, I'd forgotten about hypervoxels, and I now remember reading about certain game engines using voxels. I guess I should say voxel sculpting program, not just voxel program. I'm only aware of these three such programs now. Also, pardon me if this sounds a bit clueless regarding the technology behind voxels, but I've gotten into the habit of thinking the counterpart to a voxel in the poly world is a polygon, but maybe it would be more accurate to compare a voxel to a vertex/point? Or is this an apples/oranges kind of thing?
  6. This is a bit of a late reply, but I was curious about this. I thought FreeForm and 3D Coat were the only voxel programs out, but it looks like there is one more...
  7. Yes, this is a great offer. As a messiah user I've been experimenting with a 3DC<>messiah pipeline and it seems to be working splendidly. Although it has its roots as a plugin/pipeline program, and still works great as such (especially with lightwave/modo and to some degree 3ds Max as well) it has become more and more a full featured software package, really only lacking modeling/sculpting, which 3DC fills nicely. Like much 3d software, messiah can be a bit daunting on first look and does have a different way of going about things. I've found the best way to learn is the online help http://www.eggswhyzed.com/messiah_docs/index.html which has a great start here/introduction section.
  8. I've tested the app on several platforms and it's working great now! Big thanks for the update and the AppLink videos
  9. Thanks for the info Greg. Yes, I'd be happy to test the AppLink out on both XP 32 & 64!
  10. Here's a bit of an update, when I try to run the AppLink on a system with XP 64 I get this error: " The procedure entry point EnumProcessModulesEx could not be located in the dynamic link library PSAPI.DLL " But it seems to work fine on a Windows 7 based machine, and when I did a little bit of research into what this error could be it seems it might be because of the older OS? Not sure, however.
  11. This is awesome Geo! Big thanks to both you and Greg Magick, uhm, I mean Malick I've tried it on two systems, and there was a bit of a problem with one of them, I believe the AppLink might have an issue with a pre-Vista version of Windows. I don't have access to that machine now, but will post more info tomorrow. Other than that... lookin' great!
  12. Hello Sandro, i'm very new here too, but welcome I'm curious about your workflow with 3d-coat/lightwave... are you using 3d-coat as a replacement for modeler, so just going from 3d-coat->Layout? I'm interested in this kind of workflow and find it very exciting because It's a whole new way of working
  13. Hello geothefaust, thanks for the welcome! I've just started, but so far the messiah+3d-coat combo works really well and I'm excited about the plugin. Glad you like the little skull, I did very small/simple animation, with just the jaw moving up/down, but I'm off on another project that I hope to have an animation test for that I can share soon!
  14. Hello Everyone! I'm a new 3d-coat user thanks to geothefaust and his posting in the messiah forum Although I've been aware of 3d-coat for awhile, I never actually used it before. After a little test to see how it might fit into a pipeline, I must say I'm very impressed. As with any software of depth, there's a lot I don't know yet and will have to figure out, but i managed to make this little skull and rig/pose it in messiah in an evening, and even though there are some problems, i'm off and running I also hear that there is an applink planned for 3d-coat and messiah, sounds great! looking forward to learning and contributing....
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