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oscar_mello

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Everything posted by oscar_mello

  1. Congratulations, amazing works!!!
  2. you rock allexr!! gratz
  3. Thanks for the kind words Tony Nemo!!, indeed there is great stuff around
  4. Final Image I had so much fun on this contest.I am glad to see so many amazing designs from the community. I wish i could spend more time on the project.... anyways best of luck to everyone.
  5. yeah, maybe it needs less opacity, i ll do more test and post them. it was done on 3ds max with particle simulation and corona render.
  6. i am having problems with the steam material, what do you guys think?, please ignore the dirt/soil mat on the background, im still working on the scenario.
  7. looks awesome allexr, keep it up!
  8. First mat test, no normals till now, still need to work on that.
  9. i decided to deal the "damage" by painting normals, and miix it with some sculpt if needed, what do you guys think?, too much too little? pd. i cant find the menu from file on paint room to directly export the curvature map, i am using an educational license, i am not sure if the menu its different from the full demo or pro license, maybe im looking on the wrong menu?
  10. So ....the model is pretty much done, still i want to sculpt some damage, also i need to work on the scene/environment. I am not sure if i will have enough time but i will do my best to finish. pd noob question....do you guys know if there is a way to export the curvature and ao maps from paint room?
  11. yeah its the same for and thats why choose max, 3dcoat has been a lifesaver regarding shape definition, retopology and shape design on the body pieces tho, once the shape and details are done i ll try "welding" on 3dcoat either on sculpt or with normalmaps,also i want to "deal some damage" to the model and bake some more detail, i really hope to finish this on time :P thanks for the reference and the feedback i have made some progress but im still not sure about the torso, also i want to include some pipes on the design, anyway here´s what i got so far.
  12. thanks dobby for the replay the cogwheels where modeled on max, im planning on "welding" some parts not sure if i ll do it on 3dcoat or using welder 3ds max script, i have made few changes since last wip i ll try to post some progress soon
  13. still working on the arm, i hope to finsih it this week along with the shoulders and head, then to the rest of the body, uvs will be for sure a challenge.
  14. first piece im working on is the arms, still is far to be finished but is getting there. its so nice what smart materials can do even with no uvs
  15. Not much progress but here is the basic shape, the silhouette is not totally defined, it will change with all the details on each part.
  16. Hi all! this contest sure looks fun, im still working on the concept but so far the idea is to mix elements of old vehicles, wepons and the robot/tank idea. come and watch from time to time, any ideas, coments and critics are most than welcome.
  17. I will try that, obj could be the best format for zbrush? thanks
  18. Hi all, i am starting to work on zbrush too and i would like to know if there is a similar option (on zbrush) for the curve stroke tool on 3dcoat. i use the curve stroke a lot on 3dcoat on pinch tool since it gives me awesome organic shapes and forms, i found on zbrush the lazy mouse option but so far i dont get the same shapes, thanks in advance for any help
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