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Everything posted by oscar_mello
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Congratulations, amazing works!!!
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thanks Michaelgdrs!
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you rock allexr!! gratz
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truly amazing. love it!!!
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nice job mate!
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Thanks for the kind words Tony Nemo!!, indeed there is great stuff around
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Final Image I had so much fun on this contest.I am glad to see so many amazing designs from the community. I wish i could spend more time on the project.... anyways best of luck to everyone.
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yeah, maybe it needs less opacity, i ll do more test and post them. it was done on 3ds max with particle simulation and corona render.
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i am having problems with the steam material, what do you guys think?, please ignore the dirt/soil mat on the background, im still working on the scenario.
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wow! amazing job!
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looks awesome allexr, keep it up!
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First mat test, no normals till now, still need to work on that.
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i decided to deal the "damage" by painting normals, and miix it with some sculpt if needed, what do you guys think?, too much too little? pd. i cant find the menu from file on paint room to directly export the curvature map, i am using an educational license, i am not sure if the menu its different from the full demo or pro license, maybe im looking on the wrong menu?
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Thanks a lot!! Carlosan
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So ....the model is pretty much done, still i want to sculpt some damage, also i need to work on the scene/environment. I am not sure if i will have enough time but i will do my best to finish. pd noob question....do you guys know if there is a way to export the curvature and ao maps from paint room?
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love the concept!!
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yeah its the same for and thats why choose max, 3dcoat has been a lifesaver regarding shape definition, retopology and shape design on the body pieces tho, once the shape and details are done i ll try "welding" on 3dcoat either on sculpt or with normalmaps,also i want to "deal some damage" to the model and bake some more detail, i really hope to finish this on time :P thanks for the reference and the feedback i have made some progress but im still not sure about the torso, also i want to include some pipes on the design, anyway here´s what i got so far.
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thanks dobby for the replay the cogwheels where modeled on max, im planning on "welding" some parts not sure if i ll do it on 3dcoat or using welder 3ds max script, i have made few changes since last wip i ll try to post some progress soon
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still working on the arm, i hope to finsih it this week along with the shoulders and head, then to the rest of the body, uvs will be for sure a challenge.
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first piece im working on is the arms, still is far to be finished but is getting there. its so nice what smart materials can do even with no uvs
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Not much progress but here is the basic shape, the silhouette is not totally defined, it will change with all the details on each part.
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Hi all! this contest sure looks fun, im still working on the concept but so far the idea is to mix elements of old vehicles, wepons and the robot/tank idea. come and watch from time to time, any ideas, coments and critics are most than welcome.
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I will try that, obj could be the best format for zbrush? thanks
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Hi all, i am starting to work on zbrush too and i would like to know if there is a similar option (on zbrush) for the curve stroke tool on 3dcoat. i use the curve stroke a lot on 3dcoat on pinch tool since it gives me awesome organic shapes and forms, i found on zbrush the lazy mouse option but so far i dont get the same shapes, thanks in advance for any help
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thanks i ll try that