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Elowan

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Everything posted by Elowan

  1. /please close or delete this threat, thanks!
  2. Ok, maybe you´re right! So I ask 55$, I think this is a nice discount from the original price.
  3. Still there - for 70$ it´s yours, just drop me a PM
  4. Easter special price: 60$ - only this week (untill 27.03.16)
  5. hi there, it´s still on sale !
  6. Price still too high? OK, 65$ is my last word...
  7. Is price too high? Ok, i give it away for 70$ now - if you interested, send a PM or reply here.
  8. Thanks mate! I had to give up on this hobby, because I got too little time to spent... so I decided to give it away with a little discount to somebody, who likes to learn it for educational or hobby purposes. License still for sale! kind regards
  9. hello there, as of personal reasons, I want to sell my 3DC 4.x educational license. (I saw quiet a few people selling there licenses, so I hope it will be ok to do so) You can grab it for 75$ instead of the 99$, if you wish! just PM me for the details... Cheers!
  10. Will the AUTOPO function be looked at / improoved again? If so - please try to add a "Preserve Edges" function, so the the silouette stays 100% intact and the algorhythm goes from there... Cheers!
  11. ahhh, ok. So no AUTOPO, but manual re-topo @Tony Nemo Yes, I did it the way, you described - but got the results, like I mentioned... maybe it was an older version, I will try the latest one and see, if it will work. Cheers
  12. hmmm - did not get, what you mean.... I think "doing re-topo by hand, but with 'constrained' shapes"? The thing I experience is, that edges are not preserved as straight verticle or horizontal lines - instead they are kind of "winding" or turning - even when hand-painted some straight lines in... So the loops are going kind of diagonal thru/over the object - kind of hard to explain for me (got no image to show you atm) Cheers
  13. cross-section(s)? I thought, this will not work, when AUTOPO? Really hope, this feature getting some overhaul/poilsihing to be on par or better, than Zremesher2.0 Cheers
  14. Hello, I wanted to create a chain that links two objects - I found out, there are some splines-premade and there is one for a chain. But how to draw along 3D in a controlled way? Like having the chain in a certain position? Or is it more like you draw in top orthographic perspective and then switch to a side view and Reposition the chain! To make it fit in this axis?
  15. hi, maybe I overlooked it - but how is the licence about installing on Win AND Mac at the same time (but only using one install at a time)? Cheers
  16. I am hoping for that, too! This Auto-retopo-feature was one main reason for me, to buy this software (among beeing cheaper but about as capable, than Zbrush4) Really hope, this will be improved/fixed soon! For my PBR needs, I already got Substance Designer & Painter, i use 3DC´s painting for handpainted style texturing, only - so 4.5´s PBR feature-set is not that important (for me) - but that´s only me Cheers!
  17. Ok, here is what I meant: The skulls and the background (a pillar) are 2 seperate volumes. I merged them into one single voxel-layer, so I can use the "fill brush" on the intersections froms skull->plate to smooth them out. See here (yellow marks): Now, what I asked was, if there is a way to smooth/fill the intersection areas without joining this two volumes? Cheers!
  18. Hi Carlosan, nope - just the 100% opposite "put two volumes together, but delete the parts, that will intersect" <- I thought that would be default, but it´s not - 3DC keeps that parts (even they are not visible)
  19. hi, I wonder if there is a way to use the fill tool on two seperate objects, to fill up intersections/small gaps between them? It usually only works, when you "merge/copy/move" them on the ame layer in voxel-tree - but what when you want the objects to stay seperate, but also smooth out some areas? I tested some settings for the "Ghost object handling" - but no success at all So there is no other way, but joining the objects? Cheers!
  20. hi there, I have a question, regarding "boolean operations" in voxel mode: If I put together to cubes, so that there will be some intersection and confirm that by clicking "add" - I get one volume, instead of two seperate ones. Now, the thing is, there seem to be a volume in a volume, like the parts, where the two cubes intersect with each other were not deletet, but still there... Is there a setting, to just delete them? I do not need a box (that can not be seen) in another box - you get, what I mean?! Cheers!
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