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Everything posted by Michaelgdrs
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Difference between Smart Material preview and actual result..
Michaelgdrs replied to GIS3000's topic in General 3DCoat
If everything else is fine (you have no weird brush loaded or any stencils for example , this has to do with your actual uv. If you get stretches then your uv needs a bit or relax or re do. -
How to restore deleted shaders
Michaelgdrs replied to 3dmaven's topic in SOS! If you need urgent help for 3DCoat
You can get it back by using a HD recovery software on the folder where the material existed before the deleting!!! Been in that situation 2 times and managed to recover the files back (more than 90% of them). -
Buying the license through Steam is another option for you to consider , as very correctly AbnRanger says , Pilgway has nothing to do with currency exchange rates , VAT , or any other extra , they just provide the software with a nice price tag. BUT on the other hand i understand your frustration and thats why i pointed out the Steam alternative.
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Any news regarding the Nvil / 3D Coat bridge? Cant get it working from Nvil to Coat unfortunately....
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Yeap , here it is!!! 2nd SEPARATE PART of the 3 PART series for Substance Designer. ---> https://gumroad.com/products/BCWze A TRUE MUST HAVE as i know you truly enjoyed and most of all understood the first part of the tutorial , the basics , by revealing my personal workflow , secrets , tips etc etc. AND now THAT YOU MASTERED THE BASICS IF YOU NEED / WANT to boost your knowledge on Substance this is your chance . I PROMISED AND KEPT THE PRICE LOW so all of you can get it , BUT BEWARE you NEED the 1st part in order to understand this second part , AS THIS IS THE EXTENSION OF MY WORKFLOW BUT FOR ADVANCE MATERIALS. First part can be found here (still on pre buy price even if i uploaded it fully). https://gumroad.com/products/jTdby Soooooo here is a DEMO EXACTLY to see what we will be covering here ---> Substance Designer Part 2 of 3 (2017 series) PART 2 ---> Advance materials and the philosophy behind them 0 My personal Cheat Sheet!!!! FREE!!! 1 - Custom Shapes 1-1 Adding Depth to custom Shapes 1-2 Adding and combining Graphs 1-3 Custom Nodes !!! 2-1 - Advance and compining Custom Shapes 2-2 - Opacity in Substance Designer 2-3 - Resolution Constrains and Solutions 2-4 - Advance Coloration 2-5 - Metallic creation based on shape 2-6 - Normal Combine 2-7 - Compine blend with color and grayscale noises!!! 3-Full Damaged Congrete 3-0 How to read and understand breakdowns from Youtube (most common users requests) 3-1 Height Adjustments in Substance Designer 4-Combining all graphs to materials 4-1 Eating out the concrete to reveal the rebars 4-2 Exposing properties 4-3 Exporting sbsar for Substance Painter!!! Pre buy PLUS Xmas discount ---> $19.99 Final release Price ---> $69.99 Thank you all for the support , full files will be uploaded by the end of the week. P.S Xmas discounts will be over by this Monday night.
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Kernel-memory-leaking Intel processor design flaw
Michaelgdrs replied to ajz3d's topic in CG & Hardware Discussion
Perfect just perfect ... -
Akeytsu 40% off I rig my 3DCoat characters with this
Michaelgdrs replied to photosw's topic in CG & Hardware Discussion
I agree with both of you David and Arthur. P.S Nvil kicks some serious @ss by the way!!! So glad you send me that message. -
I have Huion products here and i run into 0 issues so far. Was looking for this one as well to take it for portability reasons as well.
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Akeytsu 40% off I rig my 3DCoat characters with this
Michaelgdrs replied to photosw's topic in CG & Hardware Discussion
Many thanks for the support @Thirsty Panther @ajz3d Say some Houdini , Maya LT , Modo ??? -
I got contracted a couple days ago and here is the art test that gave me the job/ This also is going to be an upcoming tutorial series for Substance Designer and Instant Light , covering from the very basics in order to trully ubderstant what you are doing with the software's and stepping it up on each series. Damaged Asphalt Substance Designer / Instant Light https://www.artstation.com/p/Z1RQZ
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No problem creating those type of smart materials. I will also make them procedural with layers so you can add / remove elements and change the colours .
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Go with UDIM workflow.
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3DC Version 5
Michaelgdrs replied to houGenie's topic in New Releases, Bugs Reports & Development Discussion
No , not from only one person. -
Akeytsu 40% off I rig my 3DCoat characters with this
Michaelgdrs replied to photosw's topic in CG & Hardware Discussion
I recommend the software as well , in fact with 3D Coat and Akeytsu you are done with full character pipeline. I have one tutorial on my gumroad page that covers everything the very easy way!!! There you go https://gumroad.com/products/ALXXM -
I can add a couple procedural sci fi skins on this package i have on pre buy. https://gumroad.com/products/VUXNV/ It will be available hopefully next week.
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Handled like a Boss!!!!
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InstantLight_Mouse_Character_3dc.png
Michaelgdrs commented on Michaelgdrs's gallery image in Finished Works
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I want to wish to all of you , one by one , a blessing 2018 , FULL of happiness , health and JOY!!! Personal success on anything you decide to do in life. I want to truly thank you for all the AMAZING SUPPORT you shown me so far. I am giving you a crazy sale on everything i have on Gumroad from 30% and up to 70%+ . PLEASE READ : Make sure you grab whatever you are missing now on this sale as right after the sales i am going to take ALL PRICES UP and start working on new collections for 2018 , with SUPERIOR quality, lots of Substance files (sbr and sbsar) , PBR Texture creator textures (my software jejeje that soon will be available to all of you) and a lot more goodies are coming your way. Merry Christmas (or any other holiday you are into) to all you. See you soon..... Ohhhh i forgot .... I am also giving gifts to ALL EXISTING AND NEW INSTANT LIGHT USERS!!!! Kindly visit the site instantlightrt.com or my Gumroad page on Instant Light products for more details!!!
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Do a clean uninstall and re install. Could delete the xml files as well , but try with uninstall and install first.