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Michaelgdrs

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Everything posted by Michaelgdrs

  1. I see now. Then i must agree i think. It seems its a 3d coat related issue. Check your brush settings , play a bit and see if it changes the effect. Also i am thinking pressure from the tablet , as i had some issues with wacom myself. Changed the pressure from tablet drivers and this solved it. If you have win 7 , also disable the pen service , it causes issues.
  2. In which software have you created the texture? Can you also upload the original? (not exported from 3d coat)
  3. 8 bit RGB is fine. I dont think its possible to see the bit in 3c coat. Saying about drivers , because it gave me some issues , when other software were ok. I updated the drivers and everything came to normal. Can you send me the texture so i can test it myself for you? Just a cropped area will do.
  4. What i meant is Open the texture you are importing for texturing in 3d coat with photoshop, Go , image --> mode. Is it 8bit? 16bit ? ----------------------------------------- Also if you are saying that it gives the same corrupt look when exported from 3d coat , its sounds like a) driver issue that corrupts the image when importing to 3d coat , and then 3d coat export its corrupted and or 3d coat setting. Can you upload the texture you are using or send via pm?
  5. Check on Photoshop. On 16bit i get similar results.
  6. Can you export and check how it looks on another software? This will help to determine if its a driver issue or texture issue , or 3d coat settings.
  7. Also check your textures , is it 8 bit or 16 bit?
  8. I believe its a driver issue probably , as i cant reproduce this....
  9. Does this happens on a cube? Can you do a test with a simple cube?
  10. What is your texture / uv size? 1024 x 1024? (thats low) Are you painting on straight on Voxels??
  11. You are obviously an experienced user , just a thought though , you applied the new uv to the model right? --> Apply uv set
  12. Vox extrude will do the trick , it will be on its own layer and you can easily manipulate it , in order to look like snow. Tonys says the same , and carlosan both ways will work as well. Another way is to paint the snow in paint room with normals....
  13. You probably have Edu version as carlosan stated.
  14. Greetings AnD4D , I see , if you are allowed , kindly upload the 3d model so we can see at least why it crashes. I hardly have crashes with 3c coat honestly speaking. You can also download the latest stable and run it with the steam key.
  15. When i paint in Substance Painter , this method (depending on the model of course) --> Export from the sculpt room Dense Quads show in picture or you could test projected quads as well. This might not give you a quality mesh, Test it. Now import that model into the Paint Room for Per Pixel painting and a uv map will automatically be created (as Digman just said) works. You can always merge everything into a piece , autoretopo (do make some trials to find the correct settings) then create auto seams or manual uv , bake and export. Its a lot easier than it sounds. Do a test with a simple shape / voxel or hardsurface model to get the feeling.
  16. I would like to ask if there is work done on retopo and autoretopo as well , or only focused on pbr for 4.5. Thank you.
  17. If i have time , i will give it a try...
  18. This could be the best , ultimate , addition to 3d coat , as , as it is right now , it offers allready so much.
  19. Thank you very much Carlosan , seen all wacom products from the very start , unfortunately i find them all out of my budget at this period. This is going to be a hard case for me , i see it now....
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