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  1. Part of the reason why I lost so much detail is because I didn't retopo it. I just decimated the model and baked a normal map for the low poly mesh. It was just too difficult trying to retopo a posed model in 3D Coat last year. Well for me anyway
  2. I lost some details when decimating her and baking out the normal map. Although even before decimating her she was a little lacking in detail around the finger nails and eyes. I couldn't add any more detail because that would've meant increasing her resolution to something like 64 million polygons. eek!. As for her body shape, I agree, it's far from perfect. Although I must say the original sculpture isn't perfect either and so some parts I deliberately made them different to the original. For example her legs in the original model are a little strange. Interestingly the toes in the original sculpture are slightly squarish and so I decided to reproduce that. For some reason I thought her square toes looked stylish. They remind me of some of those old Russian sculptures with the deliberately angular forms.
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