Hi! Thanks for your replies! @artman: Good suggestion, but I already tried that without success. In my case (with human skin for example) you'll recognise that even with this mode the previews will look pretty similar @carlosan: The new visualisation is fine and for most cases it is an improvement. In the case I mentionend before I'd prefer the old visualisation. An example for a workflow might be the following:
- Create a textured object (e.g. a human head or body textured with skin) - Now, to add some details later, I might create several PBR Materials (each as a single material) such as pimples, moles or scars. For each of those the diffuse will never change, but it's likely that settings on depth, gloss or similar will be edited several times. - While selecting one of those materials I might don't want to know how it will look applied on an object (only a plain diffuse preview would be interesting to me) as I'd edit those materials each time I'd use them. In short: I totally agree on that quote of Andrew ^^ Best regards, daan