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Jama

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Posts posted by Jama

  1. Sure,

     

    here is some of the models that i did from scratch in 3d-coat including water splashes and rain.

    As for battleship..i took a low poly sketch-up model from google warehouse and sculpted details just were i needed.

     

    However i`m building a submarine fully in 3d-coat now..

    will share with once i`m done

     

    4c0e075e9b71.jpg

    thanks

    jama

    • Like 4
  2. Apologies for massive post.
     
    Here are some images i`ve been working on for a small WW2 horror story.
    Modelling was done in 3D coat, rendering in Keyshot.
    These are final images, also you can scroll down to see some raw screengrabs from Keyshot.
     
    I sculpted rain and waves as well, but had to swap waves with photos in some images.
    3D coat is still the best software ever.
     
    I`ll post more work in progress images.
     
     

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    • Like 5
  3. Wow, these are great.

     

    thank you very much for such a detailed and helpful answers..

     

    i was messing around with autoretopo yesterday... got not very good results, especially for hardsurface stuff.

     

     

    i`ll try with decimated models as well.

    Actually i realised  that lack of bump map is not a big deal, for the purposes i`m using 3dcoat for..

    it is still the best tool for quick concepts

     

    i`ll post some stuff later 

     

    once again, thanks a lot for your help,

    i really appreciate it!

  4. Hey guys,

     

    thank you so much for your help and extensive answers.

     

    It makes sense.

    However it would be awesome if this feature could be introduced in later versions.

     

    Because as a concept artist..i just need to able to use powerful PBR`s to design textures for my voxel model.

     

    3D coat is a great program..i honestly believe that it is more artistic and creative program than anything else out there.

    I was playing with models with UV`s yesterday..it is very promising.

     

    Is there a way to auto-retopologize voxel models quickly ?

     

    6acee31c5b0f.jpg

    • Like 1
  5. Hey guys,

     

    i`m trying to paint using PBR material on top of my voxel models.

    It looks awesome in preview, 

    but when i paint i can get a decent specular and color information, but no bump information.

     

    I was wondering if there was a way to paint depth map as well.

    I just need this inside 3D coat...so i don`t want to retopolize my models.

     

    I might be asking for too much:)

    but it would be nice if someone could help me

     

    Attaching some images.

     

    ba113e52ef94.jpg

     

    a7fec8d67a45.jpg

     

    75e0af706e94.jpg

     

    5d4d00d2b5c6.jpg

    • Like 1
  6. Guys, thank you very very much.
    Really means a lot.
     
    Some of the experiments i did a while ago,
    i sculpted objects in 3d coat and project painted textures in Keyshot,
    combination of bump map and opacity give me a good ground to paint over in photoshop
     
    Attaching raw renders and final paintovers.

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    • Like 2
  7. Some of examples from professional work i`ve done for Marvel`s Guardians of the galaxy.

     

    I used 3d coat to do very rough sketches which i used to paintover later on once the main design was approved.

     

    Attaching final designs as well, first ended up being in the movie.

     

    2bf569b16c86.jpg9aab7bb039ff.jpg4befcdc16f22.jpg3ff2c8ca2743.jpg044e5a41a180.jpg1d99442e8b94.jpg6df404cbe94e.jpgc7726b7f3d37.jpg

    • Like 5
  8. Hi,

     

    renders are done in Keyshot.. i think it is the best to handle millions of polygons coming from 3D coat.

     

    Noise mainly comes from a carve tool and textures. 

    I like carve tool...it feels like spraying pixels in 3d space:)

     

    Ardennes:)

     

     

    Some pretty old hard surface stuff.

    da177c2a4623.jpg

    • Like 4
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