Is there a performance overhead associated with having multiple objects within the 3d coat Sculpt scene at one time? I've recently started a character, and planned to begin with a block-in in blender then final detailing and what not in 3d coat.
If I import 700k triangles worth of objects (52 objects) from blender, my frame rate drops by over 100, yet if I import 1.5 million tris worth of chain mail (in a single object) from blender, performance barley even takes a dent. I've attached screenshots to show this. I've had scenes well over 50 million triangles run fine in 3d coat, it's been a dream so far, but I mean ... this might be a bit of a deal breaker for me personally.
Are there any considerations for working with many objects? Is there anything I can do on my end to mitigate this, or is this a fact of life of 3d Coat?