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phrase

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Everything posted by phrase

  1. Didn't try to transform texture in viewport, just used Nav bar. I believe, something was changed regarding keyboard shortcuts for texture transformation.
  2. Title says it all. Sorry, mods can delete this topic.
  3. 3d-coat crashes if I try to delete Clip layer which is in use by other texture layers.
  4. "More on Flat" and "More on Curved" modes still don't work in 4.5.03
  5. Don't know about Layers and exporting to Photoshop but painting only Gloss doesn't produce any artefacts for me. Also, Hide tool works through hidden geometry.
  6. PBR materials and stencils preview opacity bug is a very annoying.
  7. Also, in PBR preview there are visible seams between UV island (no multi UV tiles), but no seams in viewport.
  8. When I select stencil, in viewport it shows stencil as pure white texture.
  9. It looks like commands like "Calculate Curvature" and "Calculate Occlusion" crash 3d-Coat with multu tile UVs. Can anyone confirm this?
  10. OK, this is very strange. If open 3d coat and import OBJ or FBX (haven't tried other formats) and start painting I get seam visible seams across tiles. But if save this project as 3d-coat file, then open it and paint on new layer there'll be no seams.
  11. Here it is. Exported from 3ds Max 2014 with options "Smoothing groups", "Convert Deforming Dummies to Bones", "Triangulate" and "Preserve Edge Orientation" on. box_multi_tiles.rar
  12. I don't know what what I'm doing wrong but seams are still visible between UV tiles. Also, with multi tile painting some strange pixel appear which are impossible to paint away
  13. Haven't notice a Photoshop like masking feature there. Currently it's not black for invisible parts and white for visible ones, also mask needs to be a separate layer.
  14. Why turing off tiling with stencil doesn't work? I click button "Tiling" in Nav bar but stencil stays tiled anyway.
  15. Is it possible to add check box "Export Metalness" to menu "Export Objects and Texture" so there will be no need doing two exports?
  16. Specular map should go to VRayMtl's Reflection map and Gloss to Glossiness. There may will be need some adjustments to these map if you gonna use Blinn or Ward BDRFs. I never change Highlight glossiness, leaving it as it is.
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