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Everything posted by phrase
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V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Is there a way to clip mask with a group of layers? -
Didn't try to transform texture in viewport, just used Nav bar. I believe, something was changed regarding keyboard shortcuts for texture transformation.
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Title says it all. Sorry, mods can delete this topic.
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V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
3d-coat crashes if I try to delete Clip layer which is in use by other texture layers. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
"More on Flat" and "More on Curved" modes still don't work in 4.5.03 -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Yeah, with that Material Preview sphere. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Don't know about Layers and exporting to Photoshop but painting only Gloss doesn't produce any artefacts for me. Also, Hide tool works through hidden geometry. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
What's new in 4.5.02? -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Beta 17 x64 is just 160 MB?! Oh, I see, it's not yet uploaded. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Fill tool works for me if "Fill w\ Smooth" is unchecked -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
PBR materials and stencils preview opacity bug is a very annoying. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Also, in PBR preview there are visible seams between UV island (no multi UV tiles), but no seams in viewport. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
When I select stencil, in viewport it shows stencil as pure white texture. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
It looks like commands like "Calculate Curvature" and "Calculate Occlusion" crash 3d-Coat with multu tile UVs. Can anyone confirm this? -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Sorry, but where are those located? -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
OK, this is very strange. If open 3d coat and import OBJ or FBX (haven't tried other formats) and start painting I get seam visible seams across tiles. But if save this project as 3d-coat file, then open it and paint on new layer there'll be no seams. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Here it is. Exported from 3ds Max 2014 with options "Smoothing groups", "Convert Deforming Dummies to Bones", "Triangulate" and "Preserve Edge Orientation" on. box_multi_tiles.rar -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
No padding for other tiles... -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I don't know what what I'm doing wrong but seams are still visible between UV tiles. Also, with multi tile painting some strange pixel appear which are impossible to paint away -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Haven't notice a Photoshop like masking feature there. Currently it's not black for invisible parts and white for visible ones, also mask needs to be a separate layer. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Why turing off tiling with stencil doesn't work? I click button "Tiling" in Nav bar but stencil stays tiled anyway. -
What's the proper map assignments from 3DC to 3ds Max?
phrase replied to RobH2's topic in General 3DCoat
Specular map should go to VRayMtl's Reflection map and Gloss to Glossiness. There may will be need some adjustments to these map if you gonna use Blinn or Ward BDRFs. I never change Highlight glossiness, leaving it as it is. -
V4.5 BETA (experimental)
phrase replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Works without a problem for me. Win 7 Pro x64