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red2blue

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Everything posted by red2blue

  1. I know the topic is quite old, but are there any news on that? I feel, that there are just a few undo steps. Like in Blender I have up to 256. But here it seems like 20 or so. Would be nice if there were some adjustments.
  2. I had the same issue after upgrading to Windows 10 yesterday. I could only select CPU. But after installing the provided OpenCL.dll into the 3d-coat folder, the OpenCL option appeared. Maybe you can reinstall?
  3. Hey Carlosan, thanks a lot for your help and the information. Will take a deeper look at the video. Thanks!
  4. No, it is just this one. It started after using some stencils. Seems, that the stancils got a frame, and the frame is still valid even if the stencil is turned off. I copied every content now into new layers and deactivated the old ones (copy and merge with) and now it is gone. Strange. Another question: If I use voxel extrude, is it normal, that 3d coat is turning the active layer into a surface layer?
  5. I use Windows 7 64 Bit Ultimate. I tried all versions DX/GL with/without CUDA. 3D-Coat is version 4.5.0.7. Thanks
  6. Hi carlos, thanks for the quick answere. I use the newest Nvidia 353.30 Drivers. I got a Geforce 960 GTX. I also get strange colors If I do a selection for the voxel extrude. I attach a screen. The colors of the selection move by moving the mouse. I use 3d-Coat 4.5.0.7
  7. Hi, I have a small problem. After using a stencil (now it is turned off) I get this kind of frame around my brush. If i hit alt and turn the object it goes away, but it is annoying. Restart of 3d-Coat doesn't helped.Does anybody got an idea what it is? I don't have this with a new projetct. Really appriciate some help. Thanks!
  8. If I try to do a AO calculation with the new version and OpenCL, I get the following error. This window then pops up 3-4 times and after that 3d-coat crashes. The CPU calculation works fine.
  9. It was the first time i saw this. But like i said. After reset to default it was gone
  10. Just installed 4.5.0.6 and I got this strange "DAAB" Windows in the Paint Room. Don't know if they were there before (didn't used Paint Room much past time). Tried it in all versions. What is this? Anybody else have this? Edit: Reset Window to default made them go away...
  11. Thanks a lot for sharing them!
  12. Hi Chris, thanks for making them. They are really great to learn! One question. Will there also be a german version? Thanks a lot. Best Ingo
  13. Hi, i got the same with the newest Beta (14). The second picture shows the side which is not facing the camera during the creation process
  14. Now i got it. Neophyte is my rank in the forum (Newbie, Novice, Master, etc.). Thought you mean somebody else
  15. Hi, I imported some objects for Per Pixel Painting into 3D-Coat for use in Unity 5. 1. Import Model 2. Choose Workflow in Paint Room under: Textures-->Textures Import/Export Workflow --> Take what you want. 3. Paint Model 4. Export: If you choose Gloss/ Metalness or Roughness/Metalness, you export the Albedo and Normal Map via the Textures --> Export function. For the specular map with glossiness in the alpha channel, you have to switch the workflow (2.) to the first one (Gloss/Color Specular). Then you can export the specular Map (Textures --> Export). 5. Import Unity: Choos the standard shader (specular setup). Hope this helps! P.S. Thanks to digman who pointed me first into the right direction
  16. Thanks I was thinking about this as well since I do this with my assetstore folder from unity. I don't know If this also works with updating 3d-Coat. I will give it a try.
  17. Thanks a lot. Sorry for answering so late. Didn't got an information about your post.
  18. I am speechless . Thank you so much for taking this hugh amount of time to lighten my little light bulb above my head ! Seriously, I appriciate your detailes answere will try all you posted!
  19. That looks awseome. Didn't know, that you could work so smooth and clean in a sculpting program. Would you mind to share some insights of how you did that? Would be really nice! Thanks a lot!
  20. This is only for the Specular setup not the metallic (Unity 5), right ? I got a little problem now with the context sensitive workflow. It is a bit going back and forth. I have to switch to the specular workflow to get the specular + glosiness map. Then I have to go back to Metallic workflow to get the normal and Albedo map. That is ok, but not the fastest way. Cool would it be to define the needed output by myself. Allegorithmic did a great job here in Substance Painter. I don't want to compare a say I need it the same way, but since there are quite a few applications with different needs for maps, this is very handy. At Substance painter you can define the maps you need. Choose which one RGB, RGB+A, R+G+B,.. and just drag and drop the needed information in the appropriate channels. Simple and useful
  21. Ok, so the brushes are quite huge. Is there a way to store them somewhere else then on the C: Drive. I got C on my SSD and the free space is limited. Would be nice to store the huge brush folders somewhere else. Thanks a lot!
  22. Hi there, i am quite new to 3D-Coat and wanted to install some additional brushes. Maybe I did something wrong. I installed some of the advertised packs in the download section, and the folders end up 500MB+. There are some brushes with over 50MB which are not that special. Did I something wrong? Is there a way to convert the brushes to take less space? Thanks a lot!
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