I am brand new to this forum but I have been enyoing 3D Coat for quite a while, especially for modelling.
Well for my job I have to take a 3D Scan high resolution .obj file of a head and its texture (8k) and create a low poly version that can use the same texture.
I can the create the geometry quite well thanks to the awesome AUTOPO tool but I am struggeling with the UV Maps.
Could you guys give me please a small guide how I can get the retopo mesh to use the same texture as the high resolution mesh and if possible keep the details in a normal map?
What I've tried so far (Some menu entries names might differ I am not using English as menu language):
1. At startup panel -> Correct scanned Model -> Surface Mode -> Select the High Res .obj
2. Right click on the voxel volume -> Autopo -> Autopo ( Pixel Base) -> ok -> continue -> continue -> the retopo mesh is created
3. Then for the maps -> ok -> ok -> then I select keep uv coordinates, change the uv map size to 8k and press ok
4. Then I am kind out of options, so I go to the Retopo Panel -> File -> Export Retopo Model
Now when I go into Blender and import the Retopo .obj file -> select the object -> go to edit mode -> select all vertices -> go to UV/Image editor the vertices are not layed out as usually like a UV map, in fact none are visible and when I load the texture it is tiled all over the head model (many small versions of the whole texture are visible)
I already tried messing around with several options under UV-Tool panel -> Textures before progressing to step 4, but did not get any results.
Could you please help me out, what have I to do in order to be able to reuse the texture and details in a normal map?
Your help is greatly appreciated...