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Alco3d

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Posts posted by Alco3d

  1. Is decimate not good? Or Clean Clay?

     

    Or Resample?

     
    Sorry for my english. I did mistake. I told you about REDUCING density of selected area. That will be cool if user could control density on the model at any time. Decimate and Resample surface works on whole surface, and they increases density. 
  2. Andrey, is possible to improve hard surface modeling? You have brilliant stuff for that, but it has some problem. For example:

    1) First - i need to cut a peece by 3 directions. I can use Cut tool with Depth limit but sometimes it's not comfortable, because i can't control backside. Fine solution for that will be something like your amazing Plane tool by 3 sides. It would be to help user "pull out" peeces from model. 

    2)One more, your Split tool. Is it possible to make that working in Loop mode? Other words to draw line around division border and split by that.

    3)And one more proposal. For correctly display hard edges you could be to make auto-allign voxel mesh  by edge. It would allow to have on low resolution mesh sharp edges for further baking.

    Thank you!

  3. In the last BETA doesn't work the most regimes of degree in the smart material properties. On preview mode (i mean the sphere preview) everything is fine, but on the model and on Smart material preview doesn't work.((

     

    Update: Hmm ..Everything is OK for premade models. But on my model it is not working. Tool doesn't feel sharp edges and paint it entirely
  4. Hi, Arumiat!

    I try to make from my highpoly surface including triangles, hightpoly of square polygons, for further unwrapping and texturing, without AUTOPO and baking. Pure highpoly and diffuse map, without Normal maps, displacement and other. I don't want to rebuild, reduce or increase count of polygon, how it's going by AUTOPO. I want to merge two triangles for one square))

    (BTW - why in surface mode 3DC make mesh  but not polys? Why dont' let to choose?)

     

    Why i can't use AUTOPO i wrote above - my model has many mistakes and it's going slow, and after retopo i lose sharp edge in hard surface. I 'll repeat, may be i doing wrong, i newbie and know a little.)
  5. Now i imorted as voxel object and started AUTOPO, but it freeze my computer out. Yeah,michael, i can use /max or Maya, but how can i do that in 3DC. Zbrush 

    from the very beginning to sculpt poligons and let user to unwrap  extreme high poly. 3DC has only one option - AUTOPO and nothing else. May be i can be wrong...

  6. Hello everyone!

     

     

     

     

    I have difficult model with many holes and mistakes of topologi. Manual retopologi of that  take many time. AUTOPO not working fine and is crashing every time, although i've good configuration PC. No matter i doing it on hipoly or lowpoly i have problem with it. Even i have problem when try AUTOPO on basic head. 

     

     

     

     

     

    Seems good solution for me could be quadringulating of mesh from triangles to quads. I don't care about weight of model,

     

     

    no difference to me how much polygons will i have, because this model won't be animated, just be rendering. And i don't want to bake model, i want to leave everything as in voxel room.  In earlier versions 3DC AUTOPO was called Quadringulate, right? But seems to me, it was much easy, because 3ds max and Myay do that simply and quickly. Why i can't do that in 3DC and i have problems with AUTOPO, why i can't to leave density of mesh and just transform triangle to quads?

     

     

    I so tired every time restart 3DC.

     

     

    Glad if you'll help me.

     

     

     

     

     

     

     

     

     

     

     

    About my a configures: i have i5core with 4 cores. But 3DC take only 25% CP, i.e. 1 core. Is 3DC not support multithreading?

     

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