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cmymc

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  1. Hello there. I was trying to bake displacement map to PTEX when I found this weird behaviour. After PTEX displacement was applied to the retopo mesh (in paint room), I got this grid-like patterns as in my attachment. The pattern didn't seem to be following the topology of the retopo mesh. (shown in the attachment with wireframe display) And there is definitely no such pattern in my original mesh. (shown in the attachment with PicMat_Clay shader) Also, when I clicked Retopo->PTEX (no baking) and got the retopo mesh in paint room, I can find this grid-like pattern as well. But this time it seemed to be following the topology of the retopo mesh, so I can't tell whether this is a rendering problem or something else. Hoping someone to tell me what is going on. Best regards, cmymc
  2. Hello there, It's glad to receive the notification that 4.5.03 is released. I'm wondering whether it is necessary to uninstall the license first before I upgrade to a newly released version. I'm just too nervous to try not uninstalling the license first, for fear that my license might be deactivated. Anyone can give me the answer? Cheers.
  3. Hello there, I'm considering switching from ZBrush to 3D-Coat. I'm quite familiar with sculpting, retopo, uv layout, texturing and map baking in ZBrush, and I'm wondering whether there are any tutorials introducing how such workflow can be done in 3D-Coat. It will be good if all of those operations are explained in one project. Any idea? Cheers.
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