riverdog
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Posts posted by riverdog
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Can some one tell my what I am doing wrong? I'm using blender 2.76 and 3dcoat 4.5.16 and trying to get the applink to work. I have followed all the tutorials I can find and still nothing. can someone walk me thru the work flow Please.
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I cant get it to work either 3dnut. I wonder if it has anything to do with the dx and gl versions of 3dcoat. Sure hope this gets figured out soon. I'm getting frustrated.
Mike
riverdog
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Why is it that sometimes when i open an existing project, it's upside down. I can type 4 and its upside down I type 2 its still upside down. everything seems to be working its just upside down.
Any ideas?
Thanks
Mike
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Here is the ?. I have a sculpt that I want to split into two peace's. I have it in one volume of the voxtree. I have made a new volume and want to take one of the peaces and put it in volume two. How do I do that?
Thanks
Mike
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I have had success reversing the normal by clicking "invert mirror"
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found it. texture/export
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I want to use 3dcoat to generate normal maps. I have been able to sculpt a high poly mesh, retopo it to a low poly mesh, bake the normals, color, depth, etc. My question is where are these maps. I want to use these maps in blender and unreal engine, but I cant seem to find them anywhere. Or find a way to save them to someplace. Can anyone help me?
Thanks
Mike
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Found it. menu/;window/popups/uv preview
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Noobie here.
I have managed to loose my uv islands preview. I toggle island preview but it does nothing. How can I turn it back on?
It doesn't show up to the right of the main view.
3dcoat/blender applink
in General 3DCoat
Posted
Thanks for the info yall, but it will wont work. I wonder if the fact that I'm using the educational version of 3DC has anything to do with it?
Yes Carlosan, I read that one too. I have even been in contact with 3dnut to see if he had found an answer to the problem..