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Everything posted by riverdog

  1. Thanks for the info yall, but it will wont work. I wonder if the fact that I'm using the educational version of 3DC has anything to do with it? Yes Carlosan, I read that one too. I have even been in contact with 3dnut to see if he had found an answer to the problem..
  2. Can some one tell my what I am doing wrong? I'm using blender 2.76 and 3dcoat 4.5.16 and trying to get the applink to work. I have followed all the tutorials I can find and still nothing. can someone walk me thru the work flow Please.
  3. I cant get it to work either 3dnut. I wonder if it has anything to do with the dx and gl versions of 3dcoat. Sure hope this gets figured out soon. I'm getting frustrated. Mike riverdog
  4. OK, here is one that has me stumped. I am retopoing a mesh. I have symmetry set to x and z. when I try to place a point, the closer I get to a 90 degree angle from the mesh the more it wont snap to the mesh.
  5. Why is it that sometimes when i open an existing project, it's upside down. I can type 4 and its upside down I type 2 its still upside down. everything seems to be working its just upside down. Any ideas? Thanks Mike
  6. Here is the ?. I have a sculpt that I want to split into two peace's. I have it in one volume of the voxtree. I have made a new volume and want to take one of the peaces and put it in volume two. How do I do that? Thanks Mike
  7. I have had success reversing the normal by clicking "invert mirror"
  8. I want to use 3dcoat to generate normal maps. I have been able to sculpt a high poly mesh, retopo it to a low poly mesh, bake the normals, color, depth, etc. My question is where are these maps. I want to use these maps in blender and unreal engine, but I cant seem to find them anywhere. Or find a way to save them to someplace. Can anyone help me? Thanks Mike
  9. Found it. menu/;window/popups/uv preview
  10. Noobie here. I have managed to loose my uv islands preview. I toggle island preview but it does nothing. How can I turn it back on? It doesn't show up to the right of the main view.
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