

IO1
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Thanks Carlosan. I just read something similar to your advice in the manual before i posted but it didn't click. Also thanks for the heads up on splitting the folders to help keep things moving quickly. IO
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Hi 3DC'ers i've purchased a 325 brush hard-surface alpha brush set. I'm curious how i can batch import these as doing them 1 by 1 would be very time consuming. Thanks.
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Thanks again KevJon the application i have in mind does not have a glossiness map input just a normal spec channel, the glossiness is controlled else-wise without the benefit of a custom map. I also use substance designer, substance designer has an old gen work flow so i guess ill bounce between that and Photoshop. It's a shame not to be able to use the flexible tool set of 3D coat in a direct way. Thanks for the link it helped to clarify my problem. IO
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Thanks Kevjon. Do you know if the glossiness channel in 3D coat is an accurate equivalent to what a standard specular map would be when i export it? Thanks, IO
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Hi just a quick question. Can 3D coat be used for "Old Gen" (diffuse,spec,normal) texturing as i still have some use for the old work flow in certain programs i use. If so would i use blinn- phong which my older application uses or the compatibility shader? Thanks, IO
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Thanks Timmy i think those two are the best tools for crisp edges. IO
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Thanks for your reply's guys i'll take a look at that thread Carlosan. IO
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Hello 3D coat community could you tell me which tools i need to use to get the sort of fine line detailing around the panels in the picture i have posted. Could i get the detailing that thin and sharp using curve pen tools if so which tool or tools would you suggest? Thanks IO.
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Hi all can anyone tell me if there is a way to permanently change the measurement units so i don't have to keep doing it repeatedly? Thanks, IO