Hey Guys
Iv been sculpting lots of different things.... however I'm finding that my models are too big..... I having problem with both scale and how much to sub divide etc.
What I really would like to know is what is a normal size of a model for a game? Is it just trial and error until you find the right balance for the hardware?
Iv been modeling a lot and I like the results.... but what to do after that is just beyond me I don't know where to start haha.
Also something I find rather daunting is how to make a model that, for example could drop down landing gear, like a space ship or something. Do I make separate layers and animate it? Or do I do that in another program?
If anyone knows any great tutorials online for this kinda of process that would be a massive help!