Hello again
After so long time , sorry i`m reviving this threed again . But i did find out why 3D Coat is lagging ,and i think it may help someone.I`m using this sofware in my pipeline quite often . And i have problem not only with Smart Materials,but painting in general. So let me explain the issue.
If you start 3D Coat and you load the robot example from it , everything works just fine with this robot . And i couldnt put my finger on that , why i can paint perfectly fine on this robot , and why is lagging a lot on my models .
I don`t know exactly the technicle aspects behind it , but its because the UV`s .
Now see the Robot uv`s , there are broken in to many small picese , many small shells.And it seams 3D Coat is working great with small shells of UV`s .
If you create one simple Cube , and automapped it (which makes 6 quad-shaped UV`s taking the entire space of the map) or even ....if you crate one plane which is one face ,and your UV that way is one big square taking from 0 to 1 ,and importat that in 3D Coat its lagging like hell when i try to paint on that object , i can rotate the cameras without any problem but as soon as i start paint and its going bad . It seams its working okay when UV shells are small and borken , and not work well when they are big coming from low poly model and when there is a big faces taking a lot of UV space . So i don`t know why is that but i`m with Radeon R9 280x,and that card is ferly new , so if that card is behaving like integrated card from before 5 years on 1 face it makes me belive that this may be a bug . So decide to share it , it may help the developers .Anyway if its not a bug , and its normal ,then i`m sorry for spaming
Thanks guys and best .
p.s. I forgot to mansion on every test that i made , document size was 2048x2048