Hi everyone,
I`m very happy to join this friendly forum. I`m doing CG as a hobby and my primary application is Cinema 4D (for animation and rendering).
The development speed of 3D-Coat is astounding and I have to learn the usage of 3D-Coat from the beginning.
My first goal is to use the impressive functions of the great smart material system to get as much paint information from 3D-Coat to C4D as possible.
May I ask my first question?
If I`m loading filse from C4D to 3D-Coat for painting unfortunately 3D-Coat interprets every flat face as concave. Everything looks like bubbles.
Is there any idea to avoid this?
I have to append that from a 3D-Coat point of view any C4D scene is like low poly.
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