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3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Just replace these attachments in your shaders in the folder "MyDocuments\3D-CoatV49\Shaders\PbrShaders\#A Stuart Folder\A Base Shader." Your shadel comes from very old templates, you need to replace the mcubes.glsl and mcubes.hlsl files with new ones mcubes.zip -
In the version of 3D Coat 4.9.09, which you can already download on the forum, the render results should be saved normally
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What is your version of 3d coat?
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3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Thank! 16k AO bug fixed. Please try this: https://drive.google.com/open?id=1H8NjQmenwLlShe6rMkzk0rQophydTDnB For the test, please copy these files to folder C:\Program Files\3DCoat-V4.9.09, and run 3DCoatDX64.exe -
3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Thank you for message! Yes, this error appeared in version 4.9.07 and will be fixed in the next update. Now you can overwrite these files in the folder where you installed 3DCoat, and writing to the file will work again https://www.google.com/url?q=https://drive.google.com/open?id%3D1WIBsLjKVFX46n1ewIVMIvbuNHIj229b1&sa=D&source=hangouts&ust=1573065649213000&usg=AFQjCNEy-D8HmFrVydTi5n5rKrXJZzpEUQ By default, you need to copy these files to the folder: C:\Program Files\3DCoat-V4.9.07 -
Do you have such a problem with all models, or just this one?
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Please tell me which version of 3D Coat you have and which video card you are using? For a similar model, AO should have been calculated in about 2 seconds. Please send the Log file to me after calculating the AO from C:\Users\UserName\OneDrive\Documents\3D-CoatV49\Log.txt
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3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Are you sure it will be better? All the same, if the ProxySlider and the object tree are on different tabs it allows you to better customize the interface, you can hide the ProxySlider, but leave the object tree. -
3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Yes, sculpting works only in surface mode, just like painting on vertexes, voxel mode now technically does not allow sculpting layers. -
3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Depth pass is calculated according to the fog settings. Now I understand that this is not clear, it is probably better to make it just normalized -
3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Thank you, yes, this is a bug, I have not noticed this before. I will fix it in the next build. -
3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Yes, we are working on it. -
3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Alternatively, you can simply use a softer panorama. Well, there’s also a good idea as an option, we can make it so that in the render settings you can replace the selected shader settings, this will allow you to make different presets with the most suitable shaders for sculpting, texturing, final render and quickly switch between them. Alternatively, in the future we can do additional gamma settings in the render preset. -
3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
This change does not apply to the contrast of the brightness of reflections, they are strictly balanced according to the PBR standard, GGX, pxrDisney, Marmoset, etc. This change affects the speed of rendering and the quality of the shadows. -
3DCoat 4.9 BETA testing thread
carrots replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Thank you very much, I realized what the problem is. I'll think about how to make the old shaders render normally too.