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carrots

3DCoat Developer
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Everything posted by carrots

  1. Hello, thanks for reporting the bug! Please send me a link to that file, I will try to fix the error as soon as possible!
  2. Ймовірно у вас полігони не зєднані між собою, не мають спільних вертексів. Аби виправити цю проблему ви можете використати наступну фунцію: в кімнаті ретопології 3DCoat "Weld Vertices" в Maya "Edit Mesh->Merge" в Blender "Mesh->Clean Up->Merge By Distance"
  3. Yes, in the near future USD export will appear in the beta version of 3DCoat, we already have a closed alpha version. In the future, we plan to expand support for USD
  4. Unlink Sculpt Mesh has been fixed, you can try the fix in the next nightly build
  5. Hi! Thanks for the message, we didn't miss it. Were busy with other urgent tasks. We will fix this bug shortly.
  6. https://drive.google.com/file/d/1SbKvtZqCRKrMQN97uVTvz6Tyb3YI-Vq3/view?usp=sharing Try copying this file to the folder where 3DCoat is installed C:\Program Files\3DCoat-V2021.XX
  7. Just replace these attachments in your shaders in the folder "MyDocuments\3D-CoatV49\Shaders\PbrShaders\#A Stuart Folder\A Base Shader." Your shadel comes from very old templates, you need to replace the mcubes.glsl and mcubes.hlsl files with new ones mcubes.zip
  8. In the version of 3D Coat 4.9.09, which you can already download on the forum, the render results should be saved normally
  9. Thank! 16k AO bug fixed. Please try this: https://drive.google.com/open?id=1H8NjQmenwLlShe6rMkzk0rQophydTDnB For the test, please copy these files to folder C:\Program Files\3DCoat-V4.9.09, and run 3DCoatDX64.exe
  10. Thank you for message! Yes, this error appeared in version 4.9.07 and will be fixed in the next update. Now you can overwrite these files in the folder where you installed 3DCoat, and writing to the file will work again https://www.google.com/url?q=https://drive.google.com/open?id%3D1WIBsLjKVFX46n1ewIVMIvbuNHIj229b1&sa=D&source=hangouts&ust=1573065649213000&usg=AFQjCNEy-D8HmFrVydTi5n5rKrXJZzpEUQ By default, you need to copy these files to the folder: ‪C:\Program Files\3DCoat-V4.9.07
  11. Do you have such a problem with all models, or just this one?
  12. Please tell me which version of 3D Coat you have and which video card you are using? For a similar model, AO should have been calculated in about 2 seconds. Please send the Log file to me after calculating the AO from C:\Users\UserName\OneDrive\Documents\3D-CoatV49\Log.txt
  13. Are you sure it will be better? All the same, if the ProxySlider and the object tree are on different tabs it allows you to better customize the interface, you can hide the ProxySlider, but leave the object tree.
  14. Yes, sculpting works only in surface mode, just like painting on vertexes, voxel mode now technically does not allow sculpting layers.
  15. Depth pass is calculated according to the fog settings. Now I understand that this is not clear, it is probably better to make it just normalized
  16. Thank you, yes, this is a bug, I have not noticed this before. I will fix it in the next build.
  17. Alternatively, you can simply use a softer panorama. Well, there’s also a good idea as an option, we can make it so that in the render settings you can replace the selected shader settings, this will allow you to make different presets with the most suitable shaders for sculpting, texturing, final render and quickly switch between them. Alternatively, in the future we can do additional gamma settings in the render preset.
  18. This change does not apply to the contrast of the brightness of reflections, they are strictly balanced according to the PBR standard, GGX, pxrDisney, Marmoset, etc. This change affects the speed of rendering and the quality of the shadows.
  19. Thank you very much, I realized what the problem is. I'll think about how to make the old shaders render normally too.
  20. Very strange. Unfortunately, I can not repeat your problem on my tests. In the next version, the render will work more smoothly, slow down less. Please send screenshots of the entire screen so that I can see what your settings are. If it’s not difficult for you, you can send me your project so that I can render it with your settings and identify the problem
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