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carrots

3DCoat Developer
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Everything posted by carrots

  1. Now in 3DCoat you can render big scenes. This is one of the tests of the new render:
  2. This is testing toon shader https://drive.google.com/open?id=16U38tvBA1pATR5gGKbtSNTZSzN4qqdh2 https://drive.google.com/open?id=1Z52aWbgrUZJ-rrAiC5D95QtTIad4v9nK
  3. Please explain in more detail how you got such a result, on which version of 3D Coat and under what conditions the upper picture was rendered and on which version the lower one was rendered. Earlier during testing, we had no such problems. What shaders did you use? What is your graphics card?
  4. Thank! - There is no Clown pass yet, but the idea of adding it is a good one. - Yes, you're right, I will return custom size in the next build.
  5. Reflections cannot be baked correctly, because their position changes depending on the angle at which you look at the model. Perhaps in the next version we will do some imitation of baked reflections.
  6. All settings that do not require instant feedback display of changes in the preview window are transferred to a separate window which is called up by the "Settings" button. Most of the settings are now initially hidden, they are displayed only when other options are turned on, in the kit with which they may have some value
  7. Tell me please which operating system are you using? Windows, Linux or MacOS?
  8. Hello Martin Maximilian Michl! The failure of your computer arises when you load the graphics card, the problem is related to your hardware. The cause of the problem may be: 1. Power supply is insufficient. 2. Overheating of the video card (insufficient cooling). 3. The video card was artificially overclocked. Other unknown reasons are possible. Perhaps it will help reinstall drivers, or reduce the clock speed of the video
  9. Hello! Please provide detailed information that does not work in the Unity plugin. According to newly tested tests, everything is working fine. Note that in Unity, you can open objects created in "Paint UV Mapped Mesh (Per-Pixel)" mode only.
  10. Narushima, thank you for message. Try to replace these shaders in the folder 3D Coat is installed https://drive.google.com/open?id=0B1SDhIuLdbgtMTBobnRvMTc0STQ
  11. Thank you for reporting the problem! In the near future, we will correct it.
  12. Hi! You can use "Store alpha channel" option
  13. You can use the LightIntensity parameter in the Polymer shader to create the light source from the object.
  14. I make it possible to connect different renderers. RenderMen will be first, because this is the only rendering that supports PBR on 100% (RenderMan is easier to integrate). I'm in talks with AMD regarding RadeonPro Render. Unfortunately, we still have not got the SDK because of bureaucratic(juristical) reasons ..
  15. Yes, 3D-Coat creates only the necessary maps (image files) for the shader selected in the preset. You need to create new mia_material_x and connect the exported maps to the corresponding slots.
  16. Hi,You can install 3D-Coat 4.7.18 and use Plane tool or Flatten tool with the option On Plane. "Type Of Surface" choose PlaneBasedBeforePaint.
  17. This bug will be fixed in the next version. To avoid this at the moment - please create and select new voxel layer before you go to the Sculpt Room
  18. my pleasure Copy this files to Documents\3D-CoatV47\Temp\ExportPresets Please use specular Extinction Coefficient 50% for Physical mode and white specular Edge Color for all modes. RenderMan 21 - pxrSurface Artistic GGX.xml RenderMan 21 - pxrSurface Physical GGX.xml
  19. For baking custom lights you can setup lights in render room and use Light Baking Tool. Ambient occlusion is only evenly distributed light.
  20. UDIM numbering need for your render. I have no idea why curvature bakes ok and AO not Can you send me the .3b file with a similar result for the test?
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