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Everything posted by carrots
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Ймовірно у вас полігони не зєднані між собою, не мають спільних вертексів. Аби виправити цю проблему ви можете використати наступну фунцію: в кімнаті ретопології 3DCoat "Weld Vertices" в Maya "Edit Mesh->Merge" в Blender "Mesh->Clean Up->Merge By Distance"
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Yes, in the near future USD export will appear in the beta version of 3DCoat, we already have a closed alpha version. In the future, we plan to expand support for USD
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3DCoat 2021 Open Beta test !
carrots replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Fixed, in the next build will work -
Where is my rendering ?
carrots replied to Kargall's topic in SOS! If you need urgent help for 3DCoat
In the version of 3D Coat 4.9.09, which you can already download on the forum, the render results should be saved normally -
Where is my rendering ?
carrots replied to Kargall's topic in SOS! If you need urgent help for 3DCoat
What is your version of 3d coat? -
Thank you for message! Yes, this error appeared in version 4.9.07 and will be fixed in the next update. Now you can overwrite these files in the folder where you installed 3DCoat, and writing to the file will work again https://www.google.com/url?q=https://drive.google.com/open?id%3D1WIBsLjKVFX46n1ewIVMIvbuNHIj229b1&sa=D&source=hangouts&ust=1573065649213000&usg=AFQjCNEy-D8HmFrVydTi5n5rKrXJZzpEUQ By default, you need to copy these files to the folder: C:\Program Files\3DCoat-V4.9.07
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Do you have such a problem with all models, or just this one?
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Please tell me which version of 3D Coat you have and which video card you are using? For a similar model, AO should have been calculated in about 2 seconds. Please send the Log file to me after calculating the AO from C:\Users\UserName\OneDrive\Documents\3D-CoatV49\Log.txt
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Alternatively, you can simply use a softer panorama. Well, there’s also a good idea as an option, we can make it so that in the render settings you can replace the selected shader settings, this will allow you to make different presets with the most suitable shaders for sculpting, texturing, final render and quickly switch between them. Alternatively, in the future we can do additional gamma settings in the render preset.
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Very strange. Unfortunately, I can not repeat your problem on my tests. In the next version, the render will work more smoothly, slow down less. Please send screenshots of the entire screen so that I can see what your settings are. If it’s not difficult for you, you can send me your project so that I can render it with your settings and identify the problem