Hello Guys,
here is my problem.
I would like to use some externelly made displacement/height images for some sci-fi panels painted outside of 3D Coat.
My steps:
1. I import the displacement (it appears on the model)
2. I bake occlusion, curvature
3. I would like to check preview (most of the cases preview simple does not shows the imported 'height/bump' effect, but I could survive that as it applies after using fill tool (but it is a bug IMHO)
4. I would like to create an extra layer where dirt, worn parts are INSIDE the lower parts and/or On the top of the higher parts (so the worn is affected by the height map and geometry is NOT affected at all).
- I use 'more on bumped' and 'more on dent' projections, nothing really works.
- I copied the height info to the actual layer's height channel I'm working on (doesn't help)
Do you have any idea how solve this properly?
Thanks
TomTom