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pBarrelas

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  1. This really worked for me with R18. Unfortunately the "Import From 3D-Coat" feature doesn't work! (EDIT) After several attempts, going to File>Open in Original App and in C4D clicking on "Import From 3D-Coat", does work!
  2. OK, I forgot to switch to EDGES at the top menu!
  3. @AbnRanger Thanks for the tips. Unfortunately I wasn't able to find specific information about this. By the way, which version are you using? I'm using 4.5.03 and I can't find those tools you're referring to under the Selected menu: -To Line -Equidistant -Horizontal -Vertical -Edge Loop -Edge Ring
  4. Thanks for the tip but sadly that doesn't do it! Definitely we need a UV Peeler in 3D-Coat! For now I'll have to do it in C4D!
  5. One tool that I'm really missing in 3D-Coat is the UV Peeler that I used in Modo and in C4D. This tool is a must have in order to get a proper UV map from a curved tube or road.
  6. Thanks for reply but that already tried that on straight pipes but the problem is when dealing with curved ones.
  7. Hello, I'd like to know what is the right workflow to unwrap a mesh like a curved road or pipes. In Modo or C4D we can use UVPeeler that straightens the UVs through an edge loop selection. Is there a way to achieve the same result in 3D-Coat?
  8. I'd like to suggest for all new plugin releases to be posted on the 1st post. This would prevent having to hunt for the latest version through all the pages.
  9. Hi, I'm a C4D Studio user and after R17 announcement I though of getting 3D-Coat to help with UVs, texture painting and retopologizing. Unfortunately in R17 Bodypaint didn't received the love it needs for so long. I'm expecting 3DC to help me where BP can't, so be patient with me pls!
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