I'm having a problem with how 3DC is importing meshes, it's modifying them in the UV room, but in the Paint room the mesh appears fine.
I'm using 4.5.16(CUDA)(DX64). I've tried importing OBJ and FBX low-poly meshes that I created in Modo 901 and it modifies them just enough that when I export them back to Modo, things no longer match up. I've tried a few different options on import and none of them have made a difference.
I hope I'm just being ignorant to some option, as I absoslutely prefer setting up my UVs and painting in 3D Coat.
Here's an image showing some of the changes I'm encountering:
*** *** ***
And one other issue I'm encountering, is that the eraser tool stops working, or will only erase part of a layer. I've been using 3D Coat since version 3.x, so I'm familiar with the Depth, Color, and Glossy buttons for the various tools. I noticed that this problem happens after using Smart Materials.
I can make it mess up every time just by doing the following steps:
-1- Setup a new Paint UV Mapped Mesh
-2- Choose the Cube and leave everything at default
-3- Select the Metal Forged Smart Material
-4- Fill Layer 1 with the fill-layer option to make the cube look like metal
-5- Create a new layer and fill it with 0_oldschool_Paint
-6- Now for me at least, the eraser tool no longer functions if at all, not until I restart.
( On my own model, I'd have to save, restart then reload to erase any mistakes when this happened. )
Here's my specs if it helps:
3D Coat 4.5.16(CUDA)(DX64)
Windows 10
i7 5820k
GTX 970
32 Gigs of ram