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SimonB

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  1. actually there is no noise problem with Brush tool it is Airbrush tool problem, but I would never use it if Brush tool has "flow" option to gradually add paint with light stroke. This is how Brush tool was done in 4.1 and worked pretty well. Then it was replaced by "Transparency" workflow. I assume both should be available. That's all as I know most 2d artists work in 8 bit in PS all the time and don't have problems with noise here's simple PS example http://take.ms/owno2 probably gradient not so smooth as it could be but still the result is acceptable. of course in 3d soft it could work differently..
  2. I've already tried this option and it works ok, but it replaces initial surface materials names with UDIM numbers. When you export textures you got names like objectname_1001_texturename, objectname_1002_texturename etc. Sometimes textures could be tweaked by hand by other person and it's not intuitive which texture goes where. Ofcourse I could add surface materials names before udim numbers by hand but it seems counterproductive. is there a reason why curvature bakes ok and AO not?
  3. 3dCoat 4.7.06 After importing model with only "Treat materials as separate textures" checkbox set on , everything seems to be ok, but ambient occlusion can be baked only for the first UDIM square. All the other (outside main UV area) don't bake http://take.ms/fi3PX it's strange because Curvature is baking fine http://take.ms/ISAhF
  4. I don't know how well you know photoshop but you can setup "brush" almost any way you want including airbrushing mode. Here's only some quick options in addition to TimmyZDesign post https://drive.google.com/file/d/0BzqRsQvD40RaMmdTTmVVQkw3VnM/view?usp=sharing Previously airbrush was a separate tool in photoshop but they removed it and simply upgraded brush. No one said that brush pressure should not modulate opacity because it's essential function. Brush in 4.1. also sensitive to pen pressure. Agree - this is not horrible - it's just different and can be used for different purposes. Different users expect different things. I wouldn't say for all of them. As PolyHertz said airbrush acts strange in both versions and hardly usable for smooth painting . You should have seen my link for airbrush testing https://drive.google.com/file/d/0BzqRsQvD40RaejFtYTdkNDFPR1k/view?usp=sharing Overall as TimmyZDesign said current 3d coat 4.5 brush lacks flow and airbrush settings like it's done in photoshop
  5. Yeah I've discovered this too. I've got to make custom alpha with very very soft curve and make "spacing" higher to have softer edged brush.
  6. Don't take it personal but I think you didn't get my point completely Better sensitivity is great but I was ok with sensitivity of 4.1 cause you could always setup opacity curves the way you want. Also if you set higher sensitivity preference and would then like to have very lite strokes it would be hard. More important change is the way brush stroke intersect with itself. I've attached picture from 3dcoat 4.5 features list. You see in 4.1 you could layer color by painting above existing stroke without the need of detaching your pen . So you can gradually gain color more and more without the need pressing stronger or detaching pen and painting above again. This small detail really means a lot especially when you do a lot of handpainting every day(or night ). Actually its airbrush behaviour but airbrush strangely noisy and buggy to me and I dont see any sense in having 2 tools when it could be a single one. In 4.5 intersections won't be visible. color changes only when you press your pen more. Lot's of pressing 8 hours a day isn't really fun. I've somehow got used to painting in 4.5 but it's definitely not so convenient and I would still prefer 4.1 style.
  7. Sometimes it makes layer folders parented even when you just drag them in the stack. Haven't searched steps to reproduce yet
  8. Thanks, I've already found this option. It actually makes brush more sensible but that's not the case Here's my experience with airbrush. Both 4.1 and 4.5 http://take.ms/y2Qeh https://drive.google.com/file/d/0BzqRsQvD40RaejFtYTdkNDFPR1k/view?usp=sharing I respect the opinion that someone likes new brush behavior. But what about those who worked with the old one for a long time, got used to it and have strong workflow? Pretend that new version works great for them when it is not? That's why my suggestion was to make it optional as checkbox in "Brush options"
  9. Yes I've bought painter too but still haven't got much time to learn it deeper. Going to start soon. Cannot help but have this annoying feeling painting in 4.5 It's just not smooth as it was .. and it hangs me up )
  10. Уже писал на англоязычном форуме. Новый режим наложения мазков кисти для handpaint текстуринга кажется довольно неудобным. Возможно есть смысл сделать его опциональным в виде галочки в brush options? Кстати может оно так и сделано, а я просто не знаю как переключить? Вот видео поясняющее суть проблемы. https://drive.google.com/file/d/0BzqRsQvD40RaS25qTnAyajJUbGM/view?usp=sharing
  11. Any reaction? here's video from my report fo easier access https://drive.google.com/file/d/0BzqRsQvD40RaS25qTnAyajJUbGM/view?usp=sharing
  12. here's my report why old 4.1 brush behavior is better in my opinion http://3d-coat.com/mantis/view.php?id=1994
  13. Not sure why this happens if I have several unparented layer groups and make export and import back from photoshop they become parented in each other http://3d-coat.com/mantis/view.php?id=1993
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