Hello,
I am facing an issue when trying to import an object that I created in MoI3d into 3D-Coat. Whenever I try to import the object in question for surface sculpting or vertex painting I get these facets:
However, when I try to import the objects for per pixel painting I get a dialog box which gives me the option of checking "Lock Normals". After I do so, the facets which were in my mesh before dissappear:
Sometimes I quickly want to paint and render a model inside of 3D-Coat without going through the trouble of retopologizing the model and then uv unwrapping it, so is there an option to also "Lock Normals" when importing a mesh for vertex painting?
Thank you.