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lesaint

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About lesaint

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  1. lesaint

    3DCoat 4.9 testing thread

    Perspective
  2. lesaint

    3DCoat 4.9 testing thread

    Stencil not alligned between rooms and edge loops tool not working.mp4
  3. lesaint

    3DCoat 4.9 testing thread

    Did painting over stencil and over reference image become much better recently ? I don't remember it working so smoothly. Also it is nice to be able to save the changes. However, there are some small annoying problems : -When you paint on stencil on reference, it should not turn your vox layer to surface. -when you select paint over image, you should be taken to the paint room. -(and most importantly) Stencil position is not synchronized between sculpt room and paint room. This is caused by the left panel not being the same width, I think. The position of the stencil seems to be tied to elements of the ui. edit : -when you choose save duplicate from the popup menu, the stencil panel doesn't refresh. You need to use the dropdown menu to go to another folder and back for the new stencil to appear in the list.
  4. lesaint

    3DCoat 4.9 testing thread

    it's been happening on my side for one year :
  5. lesaint

    3DCoat 4.9 testing thread

    Funny, maybe it will be like the unghosting on save. Unghosting on save/autosave has been happening to me for a long time, but only know it happens to others too.
  6. lesaint

    3DCoat 4.9 testing thread

    It just doesn't work on my side. CTRL and SHIFT have no effect with the tool. Without, it just marks one edge. I tried both GL and DX.
  7. lesaint

    3DCoat 4.9 testing thread

    Switched back to 4.9.07. (edge loop tool not working here on 4.9.08) First time I see this message, I think I understand more clearly now, once version 5 is out, sculpt layers will no longer work in old installed versions, I guess ? I will upgrade of course, but is it possible to get an idea of the cost, and an approximate date at which this will happen ? Thanks.
  8. lesaint

    3DCoat 4.9 testing thread

    Err.... Is the Edge Loops tool working for you guys ? in 4.9.08 it's become the same as Mark Seams.... one at a time shift/alt/ctrl don't do anything
  9. lesaint

    3DCoat 4.9 testing thread

    This has been happening to me all the time for quite a few releases now. Any ghosted volume becomes unghosted every time the file is saved or autosaved.
  10. lesaint

    3DCoat 4.9 testing thread

    No "add layer" here either, whether it is on an existing smart material or a newly created one
  11. lesaint

    3DCoat 4.9 testing thread

    Oh wow yes it does.... All this time I thought it didn't. Thank you. At first my scans just wouldn't import with colour (I was trying to import vertex colour, but they did also have textures). I guess the textures were just not properly assigned in the mesh file for 3dc to recognize. I tried just now with textures assigned in Blender, and no vertex colour, and it did work. However, this doesn't change anything for me, because I still have to subdivide the mesh before import, which is what takes a lot of time in Blender, if you want enough vertices to hold the information you need. It has to be done before importing to 3dc, because as soon as you subdivide in the import tool options, 3dc doesn't convert the textures to vertex colour, from the tests I did just now. Also, the importer smoothes the mesh when you subdivide.
  12. lesaint

    3DCoat 4.9 testing thread

    3dc never did that !? (bake uv textures onto the surfae mode object). What it did and still does is import vertex colour in the sculpt room in surface mode. (I just tested to make sure it still works. tested with .ply)
  13. lesaint

    3DCoat 4.9 testing thread

    For example layers list still doesn't refresh in layer blending > clip mask dropdown menu
  14. lesaint

    3DCoat 4.9 testing thread

    Shortcuts seem to work but you have to reset them. Retopo objects panel keeps disappearing when reopening files. It would be nice to have an extensive list of the bugs that were actually fixed. It seems that most of the recent problems are still there ?
  15. lesaint

    3DCoat 4.9 testing thread

    That sounds quite interesting. Could sculpt layers hold information for the retopo objects too ? For example if you use the pose tool in the sculpt room, you can make the retopo mesh conform to the sculpt mesh : The transformation to the sculpt mesh is on a sculpt layer, but not the transformation to the retopo mesh. As for people asking for uv mapped mesh in the sculpt room, I think what andrew said covers that : you will be able to sculpt on the paint mesh (which by definition has a uv map). The question is, will you be able to use the live clay tools on it, creating or removing geometry whilre retaining the uv's. If so, maybe there is no need to make the sculpt mesh itself hold uv's ? Also, I think it is related, I would like a mesh imported to the retopo room to retain its weight painting (not the armature), and to retain them all the way through baking to the paint room and re-exporting.
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