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lesaint

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About lesaint

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  1. lesaint

    3DCoat 4.9 testing thread

    Am I alone feeling crippled by the fact that colour picker (V) deselects active strip ? Steps to reproduce : (Any version) select a strip from the strips panel press V or your custom keyboard shortcut for colour picker. >Strip is deselected
  2. lesaint

    3DCoat 4.9 testing thread

    Well, yes, it works fine without... but... that's not how I want to use it :)
  3. lesaint

    3DCoat 4.9 testing thread

    Untitled.mp4 Here is a video showing a problem I am having with the sphere tool. It started I think one of the last releases of 4.8 This here is with 4.9.04 GL (also happens with DX) So, the tool seems to be confused as to where to pick at the start of each stroke. It will start at a random location away from the brush, and either draw a single dot there in mid air, or draw a straight line from that point to where the brush actually is. Also, with camera set to rotate on last pick point, you can see later in the video that the brush pointer starts going crazy. This often results in the view spinning around and going miles off.
  4. lesaint

    3DCoat 4.9 testing thread

    It does not seem stuck for me, but then again, I can't really see a difference in strength whether I set it to 0% or 100% it seems to act the same, is that what you mean ?
  5. lesaint

    3DCoat 4.9 testing thread

    When I hide the voxtree, at the root, the objects do not disappear until I move the camera. On the other hand, if I hide a layer in the voxtree, the display refreshes correctly.
  6. lesaint

    3DCoat 4.9 testing thread

    So, CTRL+Paint erases colour, it erases roughness/metal, but it paints bump, upwards, is that how it behaves for everyone ?
  7. lesaint

    3DCoat 4.9 testing thread

    Yes please what is the replacement, because the "invert tool" checkbox at top of screen is inactive too
  8. lesaint

    3DCoat 4.9 testing thread

    So... how are you supposed to paint cracks and such now ?
  9. lesaint

    3DCoat 4.9 testing thread

    4.9.0.2SL GL I can only paint bumps in paint room. i.e. CTRL or "invert tool" has no effect. Anyone else ?
  10. Well, I know this is a very old topic, but still, I found a very awkward solution, albeit it works perfectly. Using the SpaceNavigator and going to its settings, I just uncheck every axis except the last one. and set 3d coat to rotate around world center. It works perfectly like a turntable.
  11. lesaint

    3DCoat 4.9 testing thread

    in 4.9.01SL I can't assign keys in the customize navigation window by clicking on the Assign Keys button. The text that tells you to press key combinations appears and just remains there, nothing happens whatever I press. I can still assign hotkeys elsewhere by using the end key. Anyone has the same problem ?
  12. Hello Confident, did you ever find a solution ? I am trying to do the same thing so that I can make vertical strokes with the 2d paint tool. The SpaceNavigator is awesome, I use it all the time, but it does not solve this particular problem.
  13. lesaint

    3DCoat 4.9 testing thread

    That's actually a new feature, it's listed in the notes. it selects all the edges bordering the cut It used to select random faces accross the mesh instead. Edit : it was introduced in 4.8.44 20.07.2019 4.8.44 - Deleting selected faces in retopo room leads to boundary edges selection.
  14. lesaint

    3DCoat 4.9 testing thread

    Well, the light baking tool isn't good enough for what it's intended for, imho. It doesn't bake reflections. You need Substance painter for that. That's the only thing I use Substance for, actually. i.e. Light baking with environement. However, used the way I described, it is perfect, as a base for hand painting. It brings out the sculpted details and gives shadows so that you can see the actual shapes while being in flat shading mode.
  15. lesaint

    3DCoat 4.9 testing thread

    Fact is it worked fine until 4.8.42 Since sculpt layers, I always paint the high poly. It saves a lot of trouble. You don't have to worry about seams, and most of all, if you make a mistake on the retopo mesh or uv, but discover it much later while painting the low poly, it is always a hassle to repair without losing the painting. It often means starting over, unless you are happy with a dirty repair in the tweak room. Anyway, here is a use case : You want to hand paint your object. My method is this : Bake light on the high poly. maybe also bake occlusion with sphere+hemisphere. Create a fill layer with a solid colour on a layer at the bottom of the stack. Switch to flat shading Paint on a layer on top of the stack with the help of the light baking information.
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