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lesaint

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lesaint last won the day on October 22 2018

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About lesaint

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  1. lesaint

    3DCoat 4.8 BETA testing thread

    Oh wow, Yess, awesome ! I could not find that panel after seeing the release notes, until just now when I saw Vexod's screenshot.
  2. lesaint

    3DCoat 4.8 BETA testing thread

    It would be cool if the uninstaller deleted registry keys for opening 3b files.
  3. lesaint

    3DCoat 4.8 BETA testing thread

    4.8.32-SL When calculating occlusion and for light baking : "separate paint objects" does not work in vertex painting mode. (it does not separate sculpt objects, only paint objects) (Yes, yes there is a workaround, bake a separate map for each object, but...)
  4. lesaint

    3DCoat 4.8 BETA testing thread

    Another undo bug : 1 In Sculpt room, choose constructor tool. 2 Go to paint room and start painting on the high poly. 3 Undo : selected tool reverts to constructor tool, you can't paint anymore, you have to go back to the sculpt room at pick a new tool before it will let you paint again in paint room.
  5. lesaint

    3DCoat 4.8 BETA testing thread

    Thank you for having fixed this " - Switching between camera shortcuts does not cancel chosen material. ". There are more similar problems like this : - Switching between camera shortcuts makes 2d and 3d grids disabled. -Save and Autosave Make ghosted volumes visible
  6. lesaint

    PBR Smart Materials Store Beta!

    Smart materials are easy and fun, and fascinating to create. You could start with materials from these websites, they are public domain : https://cc0textures.com/ https://texturehaven.com/textures/ Create smart materials with several layers and decide how each layer is going to be used, in bumps or cracks, on top, at bottom, etc. When you need something specific, simply create your own seamless textures, it is easy for example in Krita, press W to tile an image, and use the clone tool to make it seamless. Then you could use http://cpetry.github.io/NormalMap-Online/ to generate derived maps.
  7. lesaint

    3DCoat 4.8 BETA testing thread

    I used do do all my sculpting in voxels, I hated surface mode. When sculpt layers arrived, I had no idea what to do with it, but, the ability to paint depth in vertex painting mode changed everything. Painting the high poly rather than the low poly solves many problems and avoids pitfalls. Now that I've been doing this for a while, I wonder, how about a "live clay paint brush" in the paint room ? It would add geometry as needed while painting in paint room. At present, if there is not enough geometry, it breaks the surface and you need to go to the sculpt room to repair.
  8. lesaint

    3DCoat 4.8 BETA testing thread

    Also, I have autozipscenes disables, yet, autosave freezes my computer for a few seconds, and I can hear the fans going wild.
  9. lesaint

    3DCoat 4.8 BETA testing thread

    There is a small problem in the paint room, if I use CTRL+arrow to get to a saved camera position, smart material gets deselected.
  10. lesaint

    3DCoat 4.8 BETA testing thread

    Exports empty fbx file from paint room
  11. lesaint

    PBR Smart Materials Store Beta!

    What about the free materials, are we allowed to use them on assets that we sell ? Also, once we have installed materials with one license or another, how do we make the distinction in the paint room between what we can use commercially or not ? And, err... I think a search box in the Smart Materials panel would be sooooooooo convenient.
  12. lesaint

    3DCoat 4.8 BETA testing thread

    I can't use this latest one, it just won't recognize my Wacom for some reason, I had to go back to 4.8.28A-SL
  13. lesaint

    3DCoat 4.8 BETA testing thread

    4.8.28A-SL Win10 Amusing bug(?)... after you have figured out what is happening : In the paint room, set the active layer's Depth Opacity to Zero Go to the Sculpt room, and try to use Move tool or the Pose tool on any vox layer, be it in surface mode or in voxel mode : It does not work, it only produces a visual effect similar to that of a normal map.
  14. lesaint

    3DCoat 4.8 BETA testing thread

    I opened with 4.8.28A-SL on Win 10. Exported with your export settings. Imported back to retopo room in a new file, all fine. brought it to paint room, still fine. I also opened it in Blender 2.79, still fine.
  15. lesaint

    3DCoat 4.8 BETA testing thread

    Anyone else experiencing strange (messed up) result from Geometry>clean surface with mesh decimated down to 100k or less ? Usually before using Autopo, I decimate>smooth all>clean surface several times. With 4.8.28A-SL I find I can't do clean surface, it makes the mesh explode here or there. It is not visible if you just glance at your whole mesh, you only notice it if you inspect everywhere.
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