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lesaint

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lesaint last won the day on July 24

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About lesaint

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  1. lesaint

    3DCoat 4.8 BETA testing thread

    On the main download page it does say 4.8.20 but no release notes. https://3dcoat.com/download/
  2. lesaint

    3DCoat 4.8 BETA testing thread

    @tokikake Use the "cap tool" to find holes. There is no "remove doubles", or "merge vertices" command, so, one by one, use the add/split tool to select vertices (don't move the mouse) and release. This will merge vertices. go back and forth between cap tool and split tool until you have merged all.
  3. lesaint

    3DCoat 4.8 BETA testing thread

    @tokikake maybe use split ring tool first, to create the edges, then switch to add/split tool.
  4. lesaint

    3DCoat 4.8 BETA testing thread

    Both, actually. With the brush tool I rearrange the vertices of the instant mesh so that they are where I need them.
  5. lesaint

    3DCoat 4.8 BETA testing thread

    When instant meshes was implemented I remember someone complained here why implement something that is inferior. Well, I love it, I have been using it extensively, but not as an end result. What I do is first use it to produce a mesh with much more polygons than my target. In the retopo room I arrange it a bit with the brush tool, and then bring it to the paint room directly. I go back to the retopo room, delete the mesh from there, hide my voxel layers, turn on wireframe, turn on "snap to low poly vertices", and then I start building my final mesh on top with the help of the instant mesh vertices.
  6. lesaint

    3DCoat 4.8 BETA testing thread

    Yes, I had never noticed that "through all volumes" checkbox. I guess I either checked it by mistake, or this new release came with it checked by default.
  7. lesaint

    3DCoat 4.8 BETA testing thread

    4.8.18 Pose tool works accross vox layers now ? I never noticed it doing that before, is that new, is it a feature or a bug ? Anyway, it's interesting, I'm sure I'll find it useful !
  8. lesaint

    3DCoat 4.8 BETA testing thread

    Does it mean there will be rigging in 3d-Coat ? It would be cool if it becomes possible to import a model with armature and weights in retopo room and to retain the information upon export to fbx and dae
  9. lesaint

    3DCoat 4.8 BETA testing thread

    the "select all faces in this layer" button in the retopo objects looks a lot like the "increase resolution of the current object" in the voxtree. I sometimes click the latter by mistake while in retopo room. It can be disastrous if the resolution was already high, because it can freeze the whole system.
  10. lesaint

    3DCoat 4.8 BETA testing thread

    4.8.16 GL I get this error after using Instant Meshes auto. I press skip, go to sculpt room and back and the problem is fixed.
  11. lesaint

    3DCoat 4.8 BETA testing thread

    yes they are read but not replied in public, and critical problems do get addressed.
  12. lesaint

    3DCoat 4.8 BETA testing thread

    Also all the people who were following the thread have had the option ticked off.
  13. lesaint

    3DCoat 4.8 BETA testing thread

    4.8.16GL Rfill seems to disregard symetry, works only on one side at a time
  14. lesaint

    3DCoat 4.8 BETA testing thread

    I've never seen this, is this in surface mode or voxels ?
  15. lesaint

    3DCoat 4.8 BETA testing thread

    Doing some quick testing with Instant meshes. It appears that scene scale has to be 1, otherwise the mesh imports at the wrong scale in the retopo room. Apart from that, I think it's interesting. I tested with rounded edges, the instant mesh result looked like it couldn't work, I even did auto unwrap which never works right with autopo. It all looks very smooth in paint room and render room. I think this could have its uses, when you need something done in two minutes.
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