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lesaint

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About lesaint

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  1. lesaint

    3DCoat 4.8 BETA testing thread

    At the time when it happened to me a lot, I came to be convinced that it happened when I closed 3d-Coat after saving, and not waiting long enough. However, that was a long time ago, and now I think we have been told that 3dc continues saving in the background even when we close it, so, I don't know anymore. I had this problem a lot at one point, and there is a reason why I did not point it out, or if I did, I forgot. (but I remember giving the solution to restore the voxels to some people, I don't know where, probably on the facebook group). It's a strange reason, probably. To me voxels have always had a magical quality to them. Strange and unexpected things happen with them. AND I LOVE THAT :) So... I did not want to draw attention to any problem with voxels, for fear that it would be fixed and lose its magic. Here is one such odd behaviour. In the video I dig into the cube with CTRL+ grow tool. Then... I grow it back https://www.youtube.com/watch?v=0tGAmzg8mHg https://www.youtube.com/watch?v=0tGAmzg8mHg
  2. lesaint

    3DCoat 4.8 BETA testing thread

    I *think* that if you don't notice the missing geometry when you open the file, then continue working as if nothing had happened (because you don't know it has), and then you save your file again... and close 3d-Coat.... Then, I *think* that your geometry is lost forever.
  3. lesaint

    3DCoat 4.8 BETA testing thread

    Yes I have seen this many times over the years. In my case it only happens with voxels. Strangely I have not been bothered with it for quite some time, but I know it still happens. Nowadays I usually end in surface mode, that is why it has not bothered me so much I think. However, I sometimes notice that my voxel backup is gone. In the case that the vanished voxel layer is the only copy of your sculpt, I know I had a workaround that would restore the geometry. I don't know if it would still work, I don't have a case to test with at the moment, but you could try. You need to know where the geometry was in your scene. You need to place an object in relatively the same space on another layer. turn off auto pick select the vox layer that has the deleted geometry select the fill tool, and set depth to zero (so that it does nothing in normal circumstances). Finally start brushing the area of the lost voxels, using the second object as a base to start your brush strokes. The lost voxels should now reappear under the brush. You need to brush the whole outer surface of your object to make it reappear completely.
  4. lesaint

    3DCoat 4.8 BETA testing thread

    4.8.44SL (GL) Seems to work fine... BUT..... the Reproject tool is still missing !!! Also I am not sure but I think the sphere tool is acting weird : when you start drawing, it seems to get lost and does not know where to start the stroke.
  5. lesaint

    3DCoat 4.8 BETA testing thread

    Is the fact that active strip gets deselected when you use colour picker (V) a known bug ? Does it only happen to me ? Is it going to get fixed some day ?
  6. lesaint

    3DCoat 4.8 BETA testing thread

    Oh, Thank you so much animk. Since 2015 I have only ever used GL, it's always worked fine, so it's just become automatic for me to go for GL version. Sometimes I try DX when there is a problem, but up until today it never helped. So yes, 4.8.42SL DX works fine for me too, with a mesh in the retopo room and with my old files. I had to rename the exe to GL for it not to mess with my 3d mouse though. So I guess this is the start of my days with the DX version. I have never understood the difference. But I still I hope GL version of future builds works again for both of us...
  7. lesaint

    3DCoat 4.8 BETA testing thread

    I don't see it either, it's usually above the move tool
  8. lesaint

    3DCoat 4.8 BETA testing thread

    I'm installing alongside old version, not overwriting Will check graphic drivers but I think geforce experience takes care of that ? No other machine to test with I'm afraid.
  9. lesaint

    3DCoat 4.8 BETA testing thread

    sent to you and Andrew
  10. lesaint

    3DCoat 4.8 BETA testing thread

    It is a bit different here I think, I would have had to do it not only once per install, but once each time I launch a different build. (i.e. switching back and forth between 4.8.38 and 4.8.42) Anyway, still crashing at performing autopo in a new scene in 4.8.42
  11. lesaint

    3DCoat 4.8 BETA testing thread

    Oh wow, yes ! Now I can switch between the two and it is an acceptable workaround. Thank you. The problem remains that 4.8-39 to 4.8.42 won't work with my old .3b files, it crashes when I enter the retopo room if there is a mesh in it, or if I try to import a mesh via the sculpt room or via import. It only works with new scenes created after 4.8.38
  12. lesaint

    3DCoat 4.8 BETA testing thread

    Up until today I could not use a version more recent than 4.8.38 because 3dc would crash if I loaded anything in the retopo room. After seeing wilson66's message, I tried creating a new scene in 4.8.42SL and retopo room works now without crashing. Does this mean I must abandon all my previous work if I want to work with the latest versions ? Is there a way to convert an old scene ? --- EDIT : I can't even switch between the two versions because it confuses my 3d mouse driver It loses all settings for 3d-Coat when switching from one build to the other.
  13. lesaint

    3DCoat 4.8 BETA testing thread

    You can "edit projections in external editor" from the edit menu. Set photoshop as your external 2d editor in preferences.
  14. lesaint

    3DCoat 4.8 BETA testing thread

    This is offtopic, I just thought I'd dump this in here, I hope nobody minds. Ideas for improvement : -Make The symmetry information visible at all time in the symmetry panel if it is open. At present, when you open a saved file, the panel is blank until you go to Symmetry menu > Symmetry -Add a Search filter for Smart materials in paint room -In retopo room, make the "invert" button under Selected visible when the select tool is active. At present, it is only visible when Mark Seams or Edge Loops tool is active.
  15. lesaint

    PBR Smart Materials Store Beta!

    The shaders category remains empty, are there plans to add some ? It would be cool to find different types of shaders there, for example one with several sides, like the old supershader.
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