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Silas Merlin

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About Silas Merlin

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  1. Silas Merlin

    Control 3D Coat With Your Voice Plugin

  2. Silas Merlin

    Interface discussion

    Everyone seems to agree that Zbrush has a peculiar, outlandish way of doing things. yet... the software has become some sort of standard. Knowing this, why do you feel that 3d-Coat has to be stripped of its own peculiarities ?
  3. Silas Merlin

    Interface discussion

    Can't please everyone I guess... What is logical to you would be extremely confusing to me. The only thing that is currently hidden like this in 3dCoat I think is when you bake with subdivisions and get both a mid-poly and low-poly which are both paint mesh and only one visible at a time. That confuses me very much. if it were the same throughout all the rooms my head would explode and I would go back to Sculptris where I came from I think. I mean, it is good that there are different software with totally different way of doing things. That way, everyone has a chance to find a software that suits them. Change the fundamental principles behind a software... and you get a different software.... for different kind of people
  4. Silas Merlin

    Interface discussion

    I hope sculpt-retopo-paint meshes remain separate !
  5. Silas Merlin

    3DCoat 4.9 BETA testing thread

    This is the more interesting use imho leave it a 100 if you are at default scene scale, I use scale 100 hence why I need to set step to 1 The tiles from splash screen are good when you use only colour. They cause artifacts as soon as you try to sculpt. the translation symmetry method above is perfect for sculpting to export depth. No artifacts.
  6. Silas Merlin

    3DCoat 4.9 BETA testing thread

    I had to revert to 4_9-55 :(((
  7. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Updated my 3dx driver... and now it's worse : buttons still bring up radial menus, and now I can't rotate at all, I can only move forward/back right/left up/down. I can't rotate or roll. 3dx properties settings have no effect.
  8. Silas Merlin

    3DCoat 4.9 BETA testing thread

    the difference is feeling means... a lot of tweaking until it feels right again, I think. (I'm not there yet). It would have been nice to add true freecam mode, it would have helped ease the pain. I don't know about you all, but the setting I use is "rotate around current pick point". It is the one that gives me the most control over the 3d mouse. However, it means you have to always be aware of the position of your mouse cursor on the mesh. And despite having your attention on it all the time, it happens that your mouse goes over a distant mesh, which throws your navigation completely off course and you end up miles away when that happens. if we had the option to "rotate around camera position", this would not happen, you'd have full control. A nice little something that could be added would be inertia, I think it is called "feathering" sometimes. ------ That said, I have a BIG problem with this new version : Whatever buttons I assign in the 3dx properties for 3d-Coat, I get the radial menus instead ! How do I fix that ? Please ? ---- Other issue is that in Preferences "disable roll" seems to have no effect whatsoever.
  9. Silas Merlin

    3DCoat 4.9 BETA testing thread

    If "ignore back faces" is technically impossible to implement for the projector, (is it?), then how about using a paint layer as a sort of clip mask for it ? (as in, ignore painted pixels) EDIT : SCRATCH that, stupid me, that would not work on voxels..... err, how about "ignore back faces", is it feasible ? I mean , imagine a projector, its light is blocked by objects, it doesn't go through and illuminate the other sides, or anything hidden behind it. I understand this is not an actual projector, so, I have no idea what is possible, especially in realtime. And I am amazed how well the projector currently works in realtime. No FPS drop at all.
  10. Silas Merlin

    3DCoat 4.9 BETA testing thread

    With light baking tool too, also with "separate paint objects"
  11. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Often 3dc gets stuck like this, it keeps spinning, I just have to close the process. I think it happens when calculating curvature or occlusion with "separate objects" option. Usually I save after baking, which prevents all such problems. sometimes I forget.
  12. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Roughness and metalness sliders are missing from eraser tool in paint room ? Has it always been like that ? I wanted to erase metalness on a layer, but not roughness. eraser only lets me erase both ?
  13. Here is another one from start to finish (just the high poly). I had one main image as projector, but I was also looking at a handful of pictures from several other angles on my secondary monitor (not recorded). Google will retrieve other pictures for you if you search for royal dux spring, or peasant. This is just one way to go about it, I will try to make other videos to show other ways. No voice, but I think most of what I do is in full view, clicking buttons and menus, the few things I do with shortcuts are not critical. but anyway if there are questions ask here.
  14. Silas Merlin

    3DCoat 4.9 BETA testing thread

    I also had a scary moment when the rooms bar vanished right after undocking a panel. Luckily that didn't last, I don't know what I did but it came back.
  15. Silas Merlin

    3DCoat 4.9 BETA testing thread

    I'm pretty sure the colour pickers in the shaders were still there when I installed the new version. I distinctly remember changing colors on one of my shaders when using the new projector feature. the pickers vanished only recently. I noticed something was odd, but I could not put my finger on it until you reported it. I wonder, did you enable "show activity bar" in preferences > beta tools ? Because that is one thing I did not do right away, only a few days ago, and I wonder if that could be when the pickers vanished. disabling it does not bring back the pickers though. //fixed
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