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Silas Merlin

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  1. Silas Merlin

    3DCoat 2021 Open Beta test!

    Does that work for you ? it never worked on my machine and the guy never responded on his forum thread. Besides, it is single commands, you can't batch actions with it, or can you ? I use VoiceAttack which costs 10 dollars or so.
  2. Silas Merlin

    3DCoat 2021 Open Beta test!

    For me too reaching out for keyboard is painful because it means letting go of wacom and 3d mouse. But, voice commands are also a way to solve some of the shortcomings of 3d-Coat. what I mean is for example in 4.9 3dc never remembers the latest alpha/stroke mode combination for the grow tool. It remembers an old combination and decides randomly every few weeks to remember a new one. A voice command to call the grow tool can solve that by performing a series of actions to set up the tool correctly. Keyboard shortcuts are nice for users with mouse/keyboard, sure, but they each do only one thing at a time.
  3. Silas Merlin

    3DCoat 2021 Open Beta test!

    When opening a large project in 3d-Coat by double clicking on the .3b file from windows file explorer, there is a painful, frustrating period during which the splash screen appears "always on top" and obscures a large part of the screen making it difficult/impossible to use those seconds to continue what you wanted to do in the file explorer, like opening reference files and whatnot. This seems to be a little better now in 2021 than it was in 4.9 because the loading time seems faster. However, there is a new annoyance : after the initial splash screen closes, a second one opens with all the options, which you need to close before 3d-Coat resumes loading (which may account for the seemingly faster loading time initially). These seconds could be productive, and the extra click removed...
  4. Silas Merlin

    3DCoat 2021 Open Beta test!

    For me it is the opposite (only tried B39 though) : The buttons don't work... I get the 3dConnexion pie menus instead. The navigation works kind of. It has a different feel from 4.9, different in a good way, except that randomly it will go off track so to speak.
  5. Silas Merlin

    3DCoat 4.9 BETA testing thread

    can you show the issue in screenshots ?
  6. Silas Merlin

    3DCoat 4.9 BETA testing thread

    In 2021 ? Yes and no. It was never possible to import "textured" mesh in sculptroom. However, 3d-Coat bakes the colour from textures to vertex colour, provided the textures are properly assigned. Import Process is a bit different in 2021 it seems. (no need to tick "import w/o voxelization") Go to File menu > Import for Sculpt/vertex painting/reference
  7. Silas Merlin

    3DCoat 2021 Open Beta test!

    there are people who don't have permission to post here, so they are reporting issues on the discord
  8. Silas Merlin

    3DCoat 4.9 BETA testing thread

    There are people who can't post on this thread, (permissions), so they are reporting issues on the discord. I meant the other thread
  9. Silas Merlin

    3DCoat 2021 Open Beta test!

    There is a real problem with that toolbar though, not just a matter of being pleased or not : The problem is visibility : it has a fixed whiteish colour which does not change depending on what is behind it. what is the problem ? You can't have a light background at top of screen anymore, unless you have eagle eyes maybe, because yes the icons have a darkish outline that lets you see the vague outline of the buttons on light background. Anyway, buttons do not belong in the 3d viewport imho. The activity bar has problems too : you have to reach for it at the top right of ui... and its panel have a tendency to vanish too early. Also you need the old corresponding panels for some things in order to save clicks. For instance you can't drag and drop an image in the stencils panel of the activity bar. Now what about people who stretch their ui over several monitors ? The activity bar can't be moved... which means if you have a monitor to the right, the activity bar will be there at the far right, unpractical. 3d-Coat has a far more powerful feature than the activity bar : the ability to call panels via shortcuts (and therefore voice commands) right under your cursor. Making the activity bar redundant and very awkward. Also, I suspect an activity bar-related bug : you cannot call the smart materials panel anymore. (windows>popup>smart materials) Focusing on bug fixes is wonderful news, but the UI is more important than most bugs, imho.
  10. Silas Merlin

    3DCoat 2021 Open Beta test!

    To me 4.9 was just perfect with the beta tools, loved it. I guess I'll have to get used to 2021 eventually, to be able to continue using the beta tools, and take advantage of some of the additions. gizmo-less transforms is very appealing to me, as well as faces/edges/vertex selection having been added to the undo stack. The thing is that I can't just switch right now : too many crash reports here, and I can't make the buttons on my 3d-mouse work (they bring up the default 3dconnexion pie menus). Also there is a need for documentation. For instance how do you use the smart retopo ? how do you set up nodes in the render room ? the short feature preview videos are nice, but it's a pain to have to watch videos to try to guess what is being done. For now I'm sticking with 4.9 and opening 2021 occasionally to test a thing. the constructor tool turned into kitbash tool looks fun, but I was not able to make it work : as soon as I select a new piece, everything done with the previous one vanishes :/ I love the "make sculpt mesh" in the modeling room, but it is so frustrating that the sculpt mesh does not update when you move a vertex on the retopo. It seems you have to switch tools for it to update. Also to me it is only useable without subdivisions. even the first subdivision turns the shape into a useless blob : the smoothing when subdividing in sculpt room has always been way too strong, making it unuseable, you lose too much detail.
  11. I am always weary of changing the normal map export format in Preferences, because there is the (very strong) chance that I forget I did it. In my opinion it would make more sense to be able to choose the normal map format at export (y+ or y-). (Also, an option ticked by default to add an indication of the chosen format in the exported file name) Thank you.
  12. Silas Merlin

    3DCoat 4.9 BETA testing thread

    I have always had this issue with the grow tool : from time to time it decides somehow to save the current parameters for the tool, and it will subsequently always revert to those parameters after reopening the software.... Until weeks or months later when it will again decide to save the current parameters.... it's very annoying but today it got worse : I used tapering the other day, and now tapering is enabled each time I start 3d-Coat, no matter what. also alpha rotation sets itself to 171 instead of 0 each time I start..
  13. To me this was impossible to achieve in 3d-Coat alone until recently with the addition of a checkbox in the beta tools section of preferences : "Treat retopo groups as objects", which is ticked by default, and needs to be unticked for the following to work. Unchecking "Treat materials as separate textures" simply had no effect, whatever the initial conditions of materials. (If you know what it did and how to make it work, please let me known since the beta tools will eventually be disabled in 4.9). Anyway, here are the steps : 1. Edit > Preferences -Untick "Treat retopo groups as objects" 2. Separate your retopo object into two or more layers (retopo objects), one per desired surface material (Use the select tool with faces selection mode, in combination with the buttons at the bottom of the retopo objects panel) 3. If you have only one object, just start baking and go to 5. If you have several object to bake, do this : -Select tool -select mode : faces -double click on object 4. -In Bake menu, tick "Bake selected only" --then, "Bake with normal map" 5. -In the baking options, untick "Treat materials as separate textures" You will instantly see the list of surface materials at bottom collapse into one. - That's it : In paint room the retopo objects containing the selected geometry will be combined into a single paint object, with one corresponding texture, but several surface materials ! If you have additional objects to bake, go back to the retopo room and select the next object.
  14. @Emi @Lizbot So sorry to find this thead two years later and to revive it... I use 3dCoat for SL all the time. The issue you were having is still here but it is easily fixed. The trouble is as was explained in this thread : 3d-Coat is unable to export Collada correctly when there are multiple "faces" (uv-sets in retopo room, surface materials in paint room). The solution I have always used is this : -Export collada only from 3d-Coat only for simple objects that have only one surface material -In other cases always export as .obj which you then import in Blender and export as collada from there.
  15. Silas Merlin

    Pink Lines - how to remove