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Silas Merlin

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  1. To me there should be voxelization when EXITING a surface tool in voxel mode.
  2. thank you very much for the clarification. Here is a workaround : in addition to importing your model and textures, go to the textures menu > import > displacement map > (import your diffuse there) this will be taken into account when subdividing into sculpt room. Yes I know it is not the same as recovering normal map data, but at least it is something. diffuse is sometimes used that way for 3d-Scans to create a little bump. It is "fake", but it works.
  3. Tried just now, twice, once with the target number of vertices 3d Coat offered, and a second time with a much higher number, resulting in a 25 million polygons mesh in sculpt room. tested on .91 choosing paint uv mapped mesh on splash screen, then importing a model with a 2k texture. That said, I got a crash trying to import a collada for this test.
  4. now that I disabled Vertical synchronization, when I open 3d-Coat, I hear strange faint sounds coming out of my speakers. the pitch of the sound depends on the situation, what 3d-Coat is doing.
  5. I am using the third default alpha as can be seen in the activity bar. This behaviour is "new" and I hope it is not intended.
  6. Here is to illustrate in video the problem with CTRL+Extruder digging into a cube, after a few stroke you see the tool is adding a disc(plane) all around the alpha. Untitled.mp4
  7. it felt like a problem because of fans whining loudly in graphics card, then noticing high FPS and thinking "I don't need that many FPS to work". Now that you tell us it has a purpose I guess it is no longer a problem.
  8. yes, problem appears when there are few voxels. I tried to show in screenshot this is with template head from splash screen. don't increase resolution. cut a thin slice and then make holes in it, then try to fill : you can't, with fill tool. here is wireframe
  9. Voxel based fill tool is so weak it's... useless ? It's incapable of filling these two holes
  10. exporting paint object as collada produces an empty .dae and a crash (by the way does exporting a collada with multiple materials still produce a broken collada file ? no way to check now)
  11. About Move tool. ever since I saw what topological move does, I have been wondering if it would be possible to do something that in my view would be even more awesome and useful : what if move tool ignored areas that are connected but distant surface-wise. for example you grab a leg. the other leg is within area of the brush, but it gets ignored because it is on the other side of the volume, so to speak. (connected via the hips). Usually you would do this with pose tool, which would allow for rotation, of course, but, what if you just want to move something quickly. it is a bit cumbersome to have to do a pose selection for something simple. ----- Speaking of pose tool, it would be really useful to get the old "pick pivot" button back for pose tool and Transform tool. This is greatly missed.
  12. you can see at bottom left of screen that you are over 500 FPS. go to preferences > viewport > tick : vertical synchronization.
  13. I am showing this issue with the Extruder tool but really it exists to some degree in many other tools : When you hold CTRL and draw a stroke with a lot of pressure, 3D coat will cut a disc all around the alpha. I am using the third default alpha. When digging into a plane it won't do this, because this flat disc seems to be just behind the surface. It will happen when there are "walls" around the stroke. In short, when you are repeatedly digging into a volume. It is very annoying and disrupting. Untitled.mp4 ------ Now there is another problem with high pressure. when the pressure is very strong, a stroke will produce blocky, pixelated voxels. Also very annoying and disruptive. This happens both holding CTRL and not holding it. here is with Extruder, holding CTRL : and here with Grow tool without holding CTRL :
  14. -Go to render room. -tick greyscale -switch panorama > colour is back but greyscale box is still ticked.
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