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Silas Merlin

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About Silas Merlin

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  1. Silas Merlin

    3DCoat 4.9 BETA testing thread

    MAJOR issue for me here : "Clip mask layer" has no effect when the blending mode is "multiply" (light baking layer, occlusion layer, etc..)
  2. Silas Merlin

    3DCoat 4.9 BETA testing thread

    I'm trying to find a way to combine textures from different bakes on an atlas for someone on the discord (something that would be useful for others now and then, I am pretty sure). However, I am hitting a problem with 3dc. Not quite a bug maybe, but an annoying behaviour at least. That is, apparently you can not alpha out an area of the texture that is not on an island :(((
  3. Silas Merlin

    3DCoat 4.9 BETA testing thread

    (edited) Split tool has the same option and you are not seeing it for some reason (it does not show up on your screenshots) sorry, your screenshot is for split tool and mine for cut and clone, but both have the same border width parameter. Default is 2.5 hence the discrepency unless you change it to 0
  4. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Ah yes, true. however, when this happens, keep holding the LMB, an "jiggle" your mouse/stylus a little bit until those unwanted voxels go away. But... Smudge tool seems to behave differently from what I remember. I quite like it now. I've never used it because it shares the most annoying flaw Blender has in my opinion : Blender seems unable to ever know where you are brushing : If there is something in view directly behind the area you are working on, it will brush there too. 3dc doesn't do that, it "knows better" :) The exception being the smudge tool, the carve tool, and one mode of the sphere tool. With the smudge tool, as soon as your pointer touches geometry behind the area you are working on, it starts acting there and forgets completely about the area in the foreground you were working on. That's why I have never used it. Carve tool I use because, well, I have to, it is too useful. But the annoying aspect is that as soon as you touch somehting behind, it creates a straight line accross the void to reach that distant geometry. Sphere tool I don't use much anymore, (it used to be my favourite tool, but it's too buggy now, unable to pick correctly at the start of a stroke) if you uncheck "draw from first point", sphere tool works a bit like carve tool in that respect, but nicer :
  5. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Do you mean these green ones ? Yes you can, but it can be a bit tricky to get them back. I think you will first have to make sure that you select non-spline stroke mode for each tool in the left panel. Then, disable "advanced curves toolset" in the beta section of the preferences. restart 3dc and select closed spline stroke mode for cutt off tool or pose tool and if all went well, you'll have the green ones back. If not, start over, reenable the new ones, and try different combinations of steps, involving more closing of 3dc and restarting. And double checking that no tool has the new cuves still activated. Hope this helps.
  6. Silas Merlin

    3DCoat 4.9 BETA testing thread

    no luck, even undocked Untitled.mp4
  7. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Personally, what I would need would be a projector in the scene (projecting an image), ideally synchronized with stencil (to help with sculpting from the pixel value), and with the transform/copy tool in the paint room to actually project the image onto the object when the sculpting is done. (and tied to the reference image system too so that you still have a visible reference in the scene when you disable the projector, and to check that all the different aspects of the tool are indeed in sync) The way I see it, when you add a projector it would initially attach to the camera, projecting forward. You would place the camera according to your needs (straight on, or on a camera position placeholder exported from reality capture for example) when satisfied with position (maybe it would be possible to adjust fov too?), you lock the camera in place. This creates a new saved camera position, so that you can get back to it using Ctrl+right/left arrow. Once all is setup, in tool options you could activate/deactivate stencil mode. When done, you would have a button in the tool options to go to the transform copy tool in the paint room.
  8. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Strange happenings in the retopo room, since a few versions at least. Strange happenings in the retopo room.mp4
  9. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Apparently there is a problem with merge with when you try to select the target by clicking on it : 3dc does not consistently pick the correct target volume. This depends on camera position. While testing, I encountered a glitch, the camera going crazy while hovering over the different volumes. I recorded a small video. At first I am in a camera position that does not cause an issue. Then, I move closer and suddently you see the viewscreen flickering. When I move the mouse pointer away from objects, you will see that the camera ends up in a different position. when I eventually click, the correct volume is merged, but I was told that this is not always the case. Untitled.mp4 Also, you may notice at the end of the video that when I finally click on the target, the view does not refresh until I move the camera.
  10. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Also, navigation with SpaceNavigator has always been problematic when using "on plane" with any tool. Because of the lack of a freecam mode, the less awkward mode among existing choices is "rotate around last pick point".... But when using "on plane", 3dc randomly but inevitably looses track of last pick point and then navigation gets totally out of control : Untitled.mp4
  11. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Where is this "plane options button" please ? Tool options panel is empty that's where I expected to find it; I was going to try that relatively recent "on plane" mode in retopo room, but... with tool options empty to help define plane, I have no idea how to make use of it. After more fidding, I find it is possible to go to the sculpt room to edit the plane settings and then come back to the retopo room.... but..... you'd want that accessible in the retopo room, really, yes ? Also there is a huge problem, because plane controls are deeply tied to the RMB.... and so is the retopo room. Big conflict there.
  12. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Camera menu > background > lock environement "Up" as far as lighting is concerned will always be the top of the screen : simply rotate the camera to place the underside in the light. Untitled.mp4
  13. Silas Merlin

    3DCoat 4.9 BETA testing thread

    A suggestion to further improve drag and drop of stencils : Check if file name already exists in folder > IF yes, rename As it is now a new stencil dropped into the panel will overwrite existing stencil with same file name in the folder.
  14. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Could you please check, tcwik ? They are not there anymore
  15. Silas Merlin

    3DCoat 4.9 BETA testing thread

    It would be so cool if the voxel Scrape tool acted like the surface Chisel tool when you hold CTRL : if it added matter in the same way.
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