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Silas Merlin

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About Silas Merlin

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  1. Silas Merlin

    Retopo Master Tool

    ah ! yes ! sorry
  2. Silas Merlin

    Retopo Master Tool

    This tool does not appear when using the Master tool. It is needed
  3. Silas Merlin

    Retopo Master Tool

    Ok, so, an update on the CTRL "bug" : When you use points, if you press CTRL the points appear to be cleared, but in fact they are not. they simply become invisible. Which is definitely not desired. It is not really a big deal : I have been working with your tool all day and only notice this now at 2 AM, which means it has not caused any issues all day. I only noticed by chance.
  4. Silas Merlin

    Retopo Master Tool

    I really like that pressing CTRL cancels anything, no need to reach for the escape key anymore, and it even deletes points.
  5. Silas Merlin

    Retopo Master Tool

    thing is, when you mark seams with edge loops tool after autopo, you need to edit geometry, so you have to constantly change tools
  6. Silas Merlin

    Retopo Master Tool

    I think there is a mistake, what you call "edge loops tool" is in fact "Split Rings". actually it would be nice to also have edge loops (marking seams)
  7. Silas Merlin

    Retopo Master Tool

    Yes and visibility. With points/faces it is quite alright to have a tiny cursor because you can click anywhere, but with add/split you are selecting existing vertices and cutting through existing edges. the tiny circle becomes difficult to see in the midst of existing geometry.
  8. Silas Merlin

    Retopo Master Tool

    now everything works with this new file. really nice super-tool ! one thing that I see missing is the resizeable brush size for knife tool/poly line tool
  9. Silas Merlin

    3DCoat 4.9 BETA testing thread

    It is true throughout 3dCoat, I thought it was "normal behaviour" : if you want to import with alpha, use TGA
  10. Silas Merlin

    Retopo Master Tool

    only the first three seem to work for me :/ - CLICK surface = Point/faces tool - CLICK edge = Quad tool - CLICK vertex = Poly line tool CTRL / SHIFT don't work here
  11. Silas Merlin

    3DCoat 4.9 BETA testing thread

    I know people don't like the suggestion of workarounds, but I believe there is a nice way to do this : instead of using freeze to paint your mask initially, paint your mask with regular paint on a new layer. you can edit this layer in external editor. when you are done, you can right click the paint layer > freeze painted pixels.
  12. Silas Merlin

    3DCoat 4.9 BETA testing thread

    I finally just got around to testing the activity bar. when It came out I was perplexed, but now I thought I'd give it a try, to free up work space. I haven't seen much feedback, so, here is mine : -I'd like to decide what's in the activity bar. (for example I don't use presets, so I'd want to turn that off) -I think it's great that the active stencil or strip show up there, highlighted... So, why is it not the same with the brush alpha ? it remains greyed, that is a shame imho. Also what if you have more than one alpha shift-selected : only one shows up in the activity bar, that's a shame. -When you shift-select alphas, the panel remains open as long as your cursor is inside the panel, which is great. However, when you simply select one alpha, the panel vanishes right away : which is bad, what if I change my mind ? I have to click on the alphas icon again, really ? -Why is the activity bar snapped to the right of the screen instead of directly to the right of the menus ? (that would place it almost at the middle of the screen, yes ?) -one time I clicked on one icon, and there were folders there, I thought that was great, but ever since, I only get a dropdown menu, which is cumberrsome. Since these panels are temporary, why not make the most of it and display folders instead of a dropdown menu ?
  13. Silas Merlin

    3DCoat 4.9 BETA testing thread

    There is a problem, something that I believe should have its own check and warning like for when you have two surface materials with the same name : If you do vertex painting before baking, and it so happens that you have a paint layer that has the same name as one of the sculpt objects... then 3dc will become confused at baking. because when you bake, the shader of the sculpt gets baked to a paint layer that is named after the object. If you already have a paint layer with that name, 3dc does not create a new one, but tries to bake on that one and fails. When you try to fix this after the fact, you may lose the painting on that layer if you are not careful.
  14. Silas Merlin

    3DCoat 4.9 BETA testing thread

    Stencil not working with cut off tool after raising the vox layer resolution Untitled.mp4
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