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Silas Merlin

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Everything posted by Silas Merlin

  1. Tool appears after doing Windows>Reset this page to default. My guess is that anyone who uses stored workspace like I do, don't see new tools ?
  2. Can someone please share an example mesh for which automap in .40 produces a desireable result ?
  3. .40 automap freezes 3d-Coat on the Angel of Peace mesh. Where is the "Join clusters tool." located ?
  4. Just for information, I finally solved a problem I have had since the integration of paint tools in sculpt room : Soon after, the paint tools disappeared from sculpt room for me and I have been unable to bring them back until today. It so happens that I often "restore workspace" because there is no way to lock the panels in place, which makes it easy to lose your layout by misclicking. So... as soon as I restored my workspace to a workspace that was stored before the appearance of paint tools... they vanished. When you right click in the left tool bar you get the option to "show all tools in this section", but there is no option to "show all sections", therefore I was never able to get the paint tools section back. Today I tried "Reset this page to default" in the Windows menu. This brought the paint tools back in sculpt room.
  5. I look forward to .40 I keep refreshing the first page all day every day. Looking forward to testing the new automap.
  6. @Andrew ShpaginMay I suggest a difficult test for the current state of automapping ? -Interlock two or more squiggles made with 2d-Paint tool -retopo via decimation -automap something like this, up until .39 it is something 3d-coat will automap very badly every time.
  7. Yes I have always liked that you have to "eyeball" things in 3d-Coat... except for that one thing : When making something with radial symmetry, and I have to use cap tool, suddenly, there goes the perfect symmetry, impossible to achieve it. It is rather annoying and I think it could drive some people nuts.
  8. By hand in 3d-Coat. Uv-Path tool. It took forever, maybe two days. There is no island preview for large meshes, so you have to hit unwrap and inspect the result constantly navigating the uv-preview panel.
  9. Here is a desired unwrap for this angel, imho. I don't know if Automap can ever achieve that ?
  10. testing automap on the angel in .39 it is still creating huge islands that are bound to self intersect or create unpaintable triangles
  11. It would be convenient to have metalness slider here along with glossiness
  12. About new automap : Please try it on the Angel of Peace. Both Automap and Auto seams produces a crash for this model here on .38 https://skfb.ly/osYX7
  13. Press End key on each of these one by one and assign the same key for each (1, for example) For the second and subsequent ones you will get a dialogue asking if you want to replace or stack. Choose stack. All of the shading modes will be assigned to the same key, so that you will, in effect, cycle through them. @Elemeno
  14. No, the paint tools section does not appear in customize UI
  15. Paint tools in sculpt room vanished for me one or two sessions after initial implementation and I have not been able to bring them back since. I don't really want to do a clean install. Is there another way ?
  16. There is a problem if you use "act as vox hide" with volumetric painting : When you hold CTRL and brush on an area that has nothing hidden, you get these artifacts I still think it would be better to have the option to disable colored voxels independent of other tools when you are using "act as voxhide".
  17. I have been using volumetric painting to clean up 3d-Scans. In this case, the volumetric paint is not used to bake color to the final lowpoly, it is only used to help with the cleaning up process. In the end the retopo is sent back to the photogrammetry software for retexturing. In the same manner, I think what you could do in your case it to use those smart materials as a preview. Here is what you would do : For each smart material you use, create a new paint layer, fill it, and attach the smart material to the layer. (right click smart material > attach to layer). After sculpting like you do in the video above, retopo and bake, then hide the sculpt and go to paint room. In paint room, click on one of the layers with an attached smart material and use the fill tool to fill it again (the right click > fill option on layer won't work). Now, the lowpoly will be painted at the texture resolution. Additionally you can now paint with depth. Do the same for the other layers with attached smart materials. (the only problem I foresee is that the depth of each layer will be added, so you have to find a way around that. Clip masks don't seem to work for depth, I think that is a bug). Be careful to save incrementally at each step, because there is a risk of crashes. While testing this just now I experienced a crash when selecting a smart material, which did not occur the second time I tried with the same steps. Also when I filled the volume with smart material the voxels turned black until I switched rooms.
  18. use edge loops tool in island selection mode, then click on "copy UV" in the "selected" section. Then, select a similar island and hit "Paste UV" and do the same for all the other ones.
  19. I don't know if it is related to autosave but the fact is that I have it disabled, and this still happens to me (rarely enough, as I said above, when testing new stuff). yeah I know it is dangerous to disable autosave, but I would reactivate it only if it were possible to disable zipping for autosave without disabling it for other saves.
  20. Have you tried to set up a "vary mode" (in preferences when V.4 is activated) ?
  21. the only thing missing is feathering to make it feel even better. (a slight inertia)
  22. When it happens thee is no warning, the software just closes from one second to the next, yes ? I have no idea what triggers it, it seems random. all I can say is that it has never happened to me when actually working on something. It is always when I am testing things. I personally have a workaround : I have made it a habit of saving hotkeys, preferences, theme, workspace, and custom navigation. (it is rather tedious to have to save all that separately, in different menus) I had an idea just now, this is why I am answering : What if 3d-Coat autosaved all that information on a regular basis ? Could 3d-Coat possibly detect, at launch, if something bad like this happened, and then open a dialogue offering to load autosaved settings ? I mean, at launch, 3d-Coat could compare the current settings to the latest autosaved settings, and if they are different it could restore autosaved settings, and open a warning saying that settings have been restored to auto save taken at such date and time ?
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