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Silas Merlin

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Everything posted by Silas Merlin

  1. When you simplify, you remove functionalities. Blender's solution seems to be to hide functions within panels that are themselves hidden until you meet the right conditions and even then you need to find a tiny icon that is not obvious. To me that is a horrible solution. 3d-Coat also has a few tools in retopo room that are hidden from the left panel until you select the corresponding tool. To me that is a mistake. The solution of having tool-specific functions in the tool options panel like in the rest of 3d-coat is much better in my opinion. There was a time when tools and buttons were simply greyed out in a software's UI until the right conditions were met. That was an ideal solution to me. French translation is only partial and yes it makes it more difficult both for the user to learn and to teach them. But then again it is a choice for the user. maybe it would help a little bit if the english name of each tool was written at the top of hover tips ?
  2. - Grey out under modal dialogs is optional (Prefs->Theme), it does not shades the BG under color pickers. Thank you so much ! This was going to be the second most annoying thing for me in 3d-Coat (nothing can beat the annoyance of the right click menu in retopo room).
  3. Thank you for storing retopo island colors ! What does this do ? thre is no tooltip for this could the viewport NOT be grayed out when you do this ? what is the last item in the changelog "fixed the "tiring problem when you bake PBR shaders from sculpt>paint" ? Could there please be an option in preferences to disable the "graying out of the background to concentrate the attention on the dialog" ?
  4. I see a big problem with having fixed scene scale in preference : what if you have old projects with different scene scales ? opening them and saving will break them, yes ?
  5. Voxel copy tool does not copy volumetric painting.
  6. I noticed that it is not possible to paint depth on the voxels. I wonder if that would be useful or not. What would be useful, I think, would be the ability to move the painted voxels, whether with move tool/pose tool, or with other sculpting tools. (at present colours remains in place). Not that I can foresee what it would be used for. I think it would create new pathways in the mind. it would change the creative process. Open new doors.
  7. This is really awesome ! However : Is there a way to transfer colour from vertex painting to voxels ? Turning from surface to voxels the paint vanishes. and "bake colour from visible volumes" turns to surface. Also projector "fill layer with projection" turns to surface. I would like to transfer paint from vertex colour to this volumetric painting method, here is why : When editing 3d scans, colours are useful to keep track of what area you are working on. for example if you want to restore holes that were not captured by photogrammetry. Vertex colour gives good enough information, but it is much easier to work on voxels. when you turn to voxels, you have access to more powerful tools, but you lose colour currently. If we could transfer colour to volumetric painting.... wow !
  8. no new options, but painting on voxels will no longer turn your volume to surface/vertex painting : you can paint on voxels
  9. Beta tool "volumetric painting" is awesome ! Is there a way to transfer colour from vertex painting to voxels ? Turning from surface to voxels the paint vanishes. and "bake colour from visible volumes" turns to surface. Also projector "fill layer with projection" turns to surface. I would like to transfer paint from vertex colour to this volumetric painting method, here is why : When editing 3d scans, colours are useful to keep track of what area you are working on. for example if you want to restore holes that were not captured by photogrammetry. Vertex colour gives good enough information, but it is much easier to work on voxels. when you turn to voxels, you have access to more powerful tools, but you lose colour currently. If we could transfer colour to volumetric painting.... wow !
  10. someone with this build on win10 is indeed having a hotkey issue. with pose tool, holding down LMB on an arrow of the gizmo, hitting Space Bar brings up the quick access instead of the box to enter a numerical value. (I am unable to reproduce on my machine).
  11. To me there should be voxelization when EXITING a surface tool in voxel mode.
  12. thank you very much for the clarification. Here is a workaround : in addition to importing your model and textures, go to the textures menu > import > displacement map > (import your diffuse there) this will be taken into account when subdividing into sculpt room. Yes I know it is not the same as recovering normal map data, but at least it is something. diffuse is sometimes used that way for 3d-Scans to create a little bump. It is "fake", but it works.
  13. Tried just now, twice, once with the target number of vertices 3d Coat offered, and a second time with a much higher number, resulting in a 25 million polygons mesh in sculpt room. tested on .91 choosing paint uv mapped mesh on splash screen, then importing a model with a 2k texture. That said, I got a crash trying to import a collada for this test.
  14. now that I disabled Vertical synchronization, when I open 3d-Coat, I hear strange faint sounds coming out of my speakers. the pitch of the sound depends on the situation, what 3d-Coat is doing.
  15. I am using the third default alpha as can be seen in the activity bar. This behaviour is "new" and I hope it is not intended.
  16. Here is to illustrate in video the problem with CTRL+Extruder digging into a cube, after a few stroke you see the tool is adding a disc(plane) all around the alpha. Untitled.mp4
  17. it felt like a problem because of fans whining loudly in graphics card, then noticing high FPS and thinking "I don't need that many FPS to work". Now that you tell us it has a purpose I guess it is no longer a problem.
  18. yes, problem appears when there are few voxels. I tried to show in screenshot this is with template head from splash screen. don't increase resolution. cut a thin slice and then make holes in it, then try to fill : you can't, with fill tool. here is wireframe
  19. Voxel based fill tool is so weak it's... useless ? It's incapable of filling these two holes
  20. exporting paint object as collada produces an empty .dae and a crash (by the way does exporting a collada with multiple materials still produce a broken collada file ? no way to check now)
  21. About Move tool. ever since I saw what topological move does, I have been wondering if it would be possible to do something that in my view would be even more awesome and useful : what if move tool ignored areas that are connected but distant surface-wise. for example you grab a leg. the other leg is within area of the brush, but it gets ignored because it is on the other side of the volume, so to speak. (connected via the hips). Usually you would do this with pose tool, which would allow for rotation, of course, but, what if you just want to move something quickly. it is a bit cumbersome to have to do a pose selection for something simple. ----- Speaking of pose tool, it would be really useful to get the old "pick pivot" button back for pose tool and Transform tool. This is greatly missed.
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