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Sketchup

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Everything posted by Sketchup

  1. When you export a normal OBJ file with normal pixel painted textures, the texture coordinate information is stored within the model. With Ptex, is any information stored in the model file itself? For instance, would your Ptex textures work on a similar mesh with different topology?
  2. Looking for something that supports 3D Coat's PBR materials, can easily be exported to, and can get great rendering results. 3D-Coat's render tab is great but when you're trying to build an environment inside it, it just gets ridiculous. So far I've tried: Unity (Works but isn't really the best for photoreal renders) Unreal Engine (Everything I import looks like trash compared to inside 3D Coat) Vray in Maya (meh) Mentalray in 3Ds Max (meh) Bunkspeed Shot (Fails to import 3D Coat's textures) Lumion (Looks decent but the program doesn't support specular/gloss maps) Anyone found an obscure renderer that works really well with 3D Coat?
  3. Thank you a ton for the advice, this is all very helpful!
  4. For the best results in UE4: Which maps should I export from 3D Coat? How should I wire them up within Unreal's material editor? Both of these seem like a no-brainer but I can't get it to look anywhere near as good as it does in 3D-Coat.
  5. The importer is broken, and the tutorials are outdated, so hopefully this will help some confused people. I couldn't find an easy explanation for this anywhere, so basically here's the process. 1.) 3D Coat Export Settings: 2.) Import your model into Maya 3.) Right click on the model 4.) Assign a new material 5.) Choose Phong 6.) Go into Hypershade and double click your new Phong material Import your 3D Coat output files accordingly: *Disclaimer - I'm a complete Noob at both 3DCoat and Maya so if you find a better way please post it here
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