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Percevan

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  1. Percevan's post in Retopologizing a multi-part Mesh (Must be missing something obvious) was marked as the answer   
    Try and check "import without voxelization", ie: as a surface object import rather than a voxel one. In your screenshot you can see an estimated polycount of less than 200k, while I'd consider 10 times this number at least if you really need to use some voxel tools, considering the level of detail that you have in this particular mesh.
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