Thanks for taking a look! A few questions-
Where can I find this padding preferences?
What about the jaggedness of the lines and how pixelated they look when painting that small, is this normal? Or does it rely on the mesh topology / resolution?
And a question about uv seams in general- Is it not really possible to completely hide a seam? Painting over it will still be a bit notice-able in a game engine like unreal if you look close to the texture? So even with this method, the only other way to go about it still is to place the seam cuts in hidden places?
As someone new to understanding UV's, this seems hard to do sometimes when you want to avoid stretching
I've started to examine game models and although some games have seams easily spotted everywhere, others I can sometimes not even find any seams! Even on unclothed characters- Not on the inner leg, outer leg, inner arm, outer arm, back neck no where! How are they doing it?
Thanks very much for the help!