Jump to content
3DCoat Forums

Blaster

Member
  • Posts

    78
  • Joined

  • Last visited

Blaster's Achievements

Neophyte

Neophyte (2/11)

89

Reputation

  1. I am switching over our pipeline to 3d coat to manage all of our assets. I am about to purchase 2 more licenses of 3d-coat but I am having a difficult time understanding how scale works between multiple 3d aplications. The Manual and the Wiki do not explain in detail how this works and the community at large seems to be confused based on the amount of scale questions. I did a test where I exported a 2meter cube from Maya and From Unity. When I import them into 3d coat I test the scale using the measurement tool (Set to meters) I notice that they are well over 2 meters big. When I export the cubes from 3dcoat and import them into Unity they are huge. I get the opposite effect in Maya where they are tiny. I have exported them manually and with the Applink and get the same result. I have set my scenes to meters before importing any of the assets into 3d coat and the only options I can find that is supposed to support scaling is Edit Scene Scale and Define Measurement. I also get a message asking if I would like to keep the initial scale but warns that this is additive to the initial scale. So if my initial scale is set to meters before I import an object from an external package and I keep initial scale what exactly is going on. Am I missing something obvious? 1 - Could someone please explain to me what exactly Edit scene scale and Define Measurement units are really doing? 2- Can we have an updated explanation of how 3d coat handles scale and maybe like a best practices for working with common 3d application and more specifically Unity? 3- What exactly is Voxel per unit doing? Also It would be nice to have default scaling setups that work best with Unity or Maya ect...... Thanks
  2. Very cool I wish that was my ride!
  3. Thanks Tony I appreciate your support. I think we all did a good job and in the end it all about pushing yourself to learn something new. Hopefully we can get more community participation in upcoming challenges.
  4. I voted for AJ bringing us into a three way tie. lol Somebody else will have to make a very difficult vote to break the tie.
  5. Just got back from vacation and have not had not logged in since my last post. I didnt realize Tony's Kitty had been overlooked for the final voting. Tony I am Glad to see your kitty up there waving back at me. Great job!
  6. AJ you did an outstanding job with this tin toy. My hats off to you on this one. Your renders look fantastic!
  7. Thats awsome that they are still in business. I was looking for some information on my tin toy but I could not find anything with some quick google searching. I will dig in deeper when I get some more time. I'm Looking forward to seeing your final render. Keep up the good work.
  8. AJ the decals were all hand painted in 3d coat. They were pretty simple shapes so I used things like the circle, spline, and rectangle lasso to fill in the decals. I then layered the different layers of paint and color according to my reference image. My Tin Toy just made Staff PIck on Sketchfab. That's pretty cool and unexpected. I still need to figure out why my metals are not responding properly on export but overall I'm pretty happy with the result. AJ your render looks like I could reach in and grab it. I am super impressed with how realistic and detailed your model is. Great Work!
  9. AJ that is a very interesting angle indeed. What are you using to render? I finally uploaded my tin toy to sketchfab but I had to merge my painted layers in order for this to work. In the process of doing so I lost the metal edging for some reason. anyways I will work on figuring out why this is at a later date and upload a 2.0 version. But for now this is what I have. https://sketchfab.com/models/3a1d51afc73a4e71b4c968f841c2f151
  10. Aj nice update! You definitely captured the tin toy perfectly. Great job!
  11. Thanks Carlosan, I have been busy recently, next week I can try to get the error again and post it.
  12. I tried using 3d coat to sketchfab function but It would crash 3dcoat to my desktop so not sure what is going on there. I might just export everything and load it manually but if I have trouble I will just go with the renders I currently have as my final images.
×
×
  • Create New...