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Blaster

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Everything posted by Blaster

  1. well that was easy. haha Wow cant believe I missed that. Thanks ajz3d!
  2. Thats not a bad solution ajz3d. I have been modeling with Voxel and then using the subtract from...... operation in the voxel tree. I subtract a duplicated mesh just slightly scaled in to get the shell. Whatever works I guess. lol I do wish there was a way to extract a shell with thickness from a voxel mesh. If there is a way to do this would someone mind sharing a how to?
  3. that's awesome ajz3d cant wait to see it finished!
  4. Thats awsome Tony! I can push the deadline since you got a late start. Is February 29th cool with everyone?
  5. Looking good Jason! I would love to see the soldier on top with the hatch if you can figure it out. Adding thickness to your retopo mesh in another package is allowed. I wonder if there is a way to do it in 3dcoat also. Anyone have a suggestion? Here is my update. Not much but its a start.
  6. Thanks Grimm! Your tank is coming along nicely. Maybe I will stick with version 4.5.23 if your having problems. I am going to start modeling tonight and was looking forward to using the curve tool for some parts of my toy.
  7. I'm Going with the Robby space car robot tin toy.
  8. Thought I would share a link of a really well done 3d tin toy. Its actually similar to the buck rogers toy I was going to do so I think I will change my tin toy to something else. Anyway this is really well done and I was hoping some of ours might turn out just as good.
  9. that's a neat tin toy scrotie! Adding the rust and scratches will really make this cool.
  10. Hi everyone I am a new user of 3d and I recently took part in the last community challenge. I found this to be a really great way to learn the software and thought it might be for you as well. I just wanted to welcome all the new users and extend an invite for everyone to take part in the 13th challenge: Tin Toys http://3dcoat.com/forum/index.php?showtopic=18831
  11. Tony the more toys we get the better. I would love to see what you come up with. Hopefully you can get your video card up and running in time to join us.
  12. I am thinking of doing a buck rogers tin toy. What do you guys think?
  13. Off to a good start everyone. The tank and dragon toys are great reference and a good challenge. Keep it up everyone.
  14. FINALIST ajz3d http://3dcoat.com/forum/index.php?app=gallery&album=185 Blaster https://sketchfab.com/models/3a1d51afc73a4e71b4c968f841c2f151 Tony Nemo --------------------------------------------------------------- Tin Toy Challenge Deadline 4/25/2016 Todays toys typically start out in a cad program or other modeling software before going into mass production. In a world full of plastic toys its easy to forget that toys were not always made this way. Tin toys were first produced in the late 19th century and continue even to this day. Lets go back in time and honor the artistry and craftsmanship that were once put into these tin toys. Rules. Start with some references of your favorite vintage tin toy and share it with us. Model, texture, and render your asset using 3d coat demonstrate your understanding of the tin properties of the toy. pay attention to how the tin was crimped together to create folds, seams, and bends in the metal. Submit one large final render of your model by 2/23/2016 Give frequent updates and share your progress. Have fun! Process Sculpting - model your tin toy using only 3d coat Texturing - The majority of your texture work should be hand painted in 3d coat. A painting program such as Photoshop can be sued to assist you. Shading - Use 3d coats PBR materials for your finished model, Lets see some nice details of paint, tin, scratches and so on.... Props - other assets may be used if its directly associated with your toy. The toy box, a price tag, or any accessory that makes sense is allowed. Rendering - You may render your final image in any software you wish. Remember to ask the community questions and share your process with others. Good luck everyone!
  15. ok cool... sorry everyone I must have overlooked that. I will set something up today or tomorrow. Looking forward to seeing what everyone comes up with. I think I will stick with the vintage toy idea.
  16. Hi all I was waiting to hear back on the next challenge myself. I am new to 3d coat and the forum so hopefully this is not a stupid question. Since I'm the winner of the previous community challenge am I supposed to kick off the next challenge and set the rules? I don't have a problem doing so if that's what is expected of me.
  17. Glad the toy idea is getting some traction. Looking forward to figuring out some hard surface sculpting with 3d coat. I've already seen some good examples of this in the gallery!
  18. Wow thanks everyone for voting! Benk you did a great job and your entry was just as worthy of the win. Looking forward to the next challenge and seeing some more great work. I wont be able to take part in the next challenge until after January 8th because I will traveling during the holidays. Thanks again everyone!!
  19. Thanks for the kind words everyone! I bought the EDU license during the course of the challenge. Looking forward to doing more challenges moving forward. Could I suggest a future challenge involving vintage toys. I think it would be fun to do an old rusty metal toy with some PBR materials.
  20. Here is my final result. I ran out of steam but in the end I got everything painted. Hope you guys like.
  21. Moving the deadline to Sunday would be great and should allow me to finish everything up. Thanks everyone for the support.
  22. Jack and the beanstalk Update. I could definitely use some more time on this. If we can stretch the deadline that would be great. Things I need to fix include deformation issues Finish baking the normal and occlusion for the Goose, Beanstalk, and Harp. Populate the beanstalk with leafs using instancing. paint and light model.
  23. I have been working all day on this. I will update before I go to bed. I honestly could use another day if that's possible. Do we have until the end of day Monday or tonight at Midnight? I'm eastern standard time.
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